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-rw-r--r--src/map.cpp76
1 files changed, 75 insertions, 1 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 59cf937c0..3ba1bda68 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -2109,6 +2109,61 @@ double base_rock_level_2d(u64 seed, v2s16 p)
return h;
}
+/*
+ Adds random objects to block, depending on the content of the block
+*/
+void addRandomObjects(MapBlock *block)
+{
+ for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+ for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ {
+ bool last_node_walkable = false;
+ for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ {
+ v3s16 p(x0,y0,z0);
+ MapNode n = block->getNodeNoEx(p);
+ if(n.d == CONTENT_IGNORE)
+ continue;
+ if(content_features(n.d).liquid_type != LIQUID_NONE)
+ continue;
+ if(content_features(n.d).walkable)
+ {
+ last_node_walkable = true;
+ continue;
+ }
+ if(last_node_walkable)
+ {
+ // If block contains light information
+ if(content_features(n.d).param_type == CPT_LIGHT)
+ {
+ if(n.getLight(LIGHTBANK_DAY) <= 3)
+ {
+ if(myrand() % 300 == 0)
+ {
+ v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
+ pos_f.Y -= BS*0.4;
+ ServerActiveObject *obj = new RatSAO(NULL, 0, pos_f);
+ std::string data = obj->getStaticData();
+ StaticObject s_obj(obj->getType(),
+ obj->getBasePosition(), data);
+ // Add some
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ delete obj;
+ }
+ }
+ }
+ }
+ last_node_walkable = false;
+ }
+ }
+ block->setChangedFlag();
+}
+
#define VMANIP_FLAG_DUNGEON VOXELFLAG_CHECKED1
/*
@@ -3660,7 +3715,26 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
}
}
-
+ /*
+ Add random objects to blocks
+ */
+ {
+ for(s16 x=0; x<sectorpos_base_size; x++)
+ for(s16 z=0; z<sectorpos_base_size; z++)
+ {
+ v2s16 sectorpos = sectorpos_base + v2s16(x,z);
+ ServerMapSector *sector = createSector(sectorpos);
+ assert(sector);
+
+ for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
+ {
+ v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
+ MapBlock *block = createBlock(blockpos);
+ addRandomObjects(block);
+ }
+ }
+ }
+
/*
Create chunk metadata
*/