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-rw-r--r--src/map.h133
1 files changed, 1 insertions, 132 deletions
diff --git a/src/map.h b/src/map.h
index ada59a4d5..b71f699c0 100644
--- a/src/map.h
+++ b/src/map.h
@@ -37,9 +37,9 @@ extern "C" {
#include "sqlite3.h"
}
+class ClientMap;
class MapSector;
class ServerMapSector;
-class ClientMapSector;
class MapBlock;
class NodeMetadata;
class IGameDef;
@@ -468,137 +468,6 @@ private:
sqlite3_stmt *m_database_list;
};
-/*
- ClientMap stuff
-*/
-
-#ifndef SERVER
-
-struct MapDrawControl
-{
- MapDrawControl():
- range_all(false),
- wanted_range(50),
- wanted_max_blocks(0),
- wanted_min_range(0),
- blocks_drawn(0),
- blocks_would_have_drawn(0)
- {
- }
- // Overrides limits by drawing everything
- bool range_all;
- // Wanted drawing range
- float wanted_range;
- // Maximum number of blocks to draw
- u32 wanted_max_blocks;
- // Blocks in this range are drawn regardless of number of blocks drawn
- float wanted_min_range;
- // Number of blocks rendered is written here by the renderer
- u32 blocks_drawn;
- // Number of blocks that would have been drawn in wanted_range
- u32 blocks_would_have_drawn;
-};
-
-class Client;
-class ITextureSource;
-
-/*
- ClientMap
-
- This is the only map class that is able to render itself on screen.
-*/
-
-class ClientMap : public Map, public scene::ISceneNode
-{
-public:
- ClientMap(
- Client *client,
- IGameDef *gamedef,
- MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
- s32 id
- );
-
- ~ClientMap();
-
- s32 mapType() const
- {
- return MAPTYPE_CLIENT;
- }
-
- void drop()
- {
- ISceneNode::drop();
- }
-
- void updateCamera(v3f pos, v3f dir, f32 fov)
- {
- JMutexAutoLock lock(m_camera_mutex);
- m_camera_position = pos;
- m_camera_direction = dir;
- m_camera_fov = fov;
- }
-
- /*
- Forcefully get a sector from somewhere
- */
- MapSector * emergeSector(v2s16 p);
-
- //void deSerializeSector(v2s16 p2d, std::istream &is);
-
- /*
- ISceneNode methods
- */
-
- virtual void OnRegisterSceneNode();
-
- virtual void render()
- {
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- renderMap(driver, SceneManager->getSceneNodeRenderPass());
- }
-
- virtual const core::aabbox3d<f32>& getBoundingBox() const
- {
- return m_box;
- }
-
- void renderMap(video::IVideoDriver* driver, s32 pass);
-
- void renderPostFx();
-
- // For debug printing
- virtual void PrintInfo(std::ostream &out);
-
- // Check if sector was drawn on last render()
- bool sectorWasDrawn(v2s16 p)
- {
- return (m_last_drawn_sectors.find(p) != NULL);
- }
-
-private:
- Client *m_client;
-
- core::aabbox3d<f32> m_box;
-
- // This is the master heightmap mesh
- //scene::SMesh *mesh;
- //JMutex mesh_mutex;
-
- MapDrawControl &m_control;
-
- v3f m_camera_position;
- v3f m_camera_direction;
- f32 m_camera_fov;
- JMutex m_camera_mutex;
-
- core::map<v2s16, bool> m_last_drawn_sectors;
-};
-
-#endif
-
class MapVoxelManipulator : public VoxelManipulator
{
public: