diff options
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 133 |
1 files changed, 1 insertions, 132 deletions
@@ -37,9 +37,9 @@ extern "C" { #include "sqlite3.h" } +class ClientMap; class MapSector; class ServerMapSector; -class ClientMapSector; class MapBlock; class NodeMetadata; class IGameDef; @@ -468,137 +468,6 @@ private: sqlite3_stmt *m_database_list; }; -/* - ClientMap stuff -*/ - -#ifndef SERVER - -struct MapDrawControl -{ - MapDrawControl(): - range_all(false), - wanted_range(50), - wanted_max_blocks(0), - wanted_min_range(0), - blocks_drawn(0), - blocks_would_have_drawn(0) - { - } - // Overrides limits by drawing everything - bool range_all; - // Wanted drawing range - float wanted_range; - // Maximum number of blocks to draw - u32 wanted_max_blocks; - // Blocks in this range are drawn regardless of number of blocks drawn - float wanted_min_range; - // Number of blocks rendered is written here by the renderer - u32 blocks_drawn; - // Number of blocks that would have been drawn in wanted_range - u32 blocks_would_have_drawn; -}; - -class Client; -class ITextureSource; - -/* - ClientMap - - This is the only map class that is able to render itself on screen. -*/ - -class ClientMap : public Map, public scene::ISceneNode -{ -public: - ClientMap( - Client *client, - IGameDef *gamedef, - MapDrawControl &control, - scene::ISceneNode* parent, - scene::ISceneManager* mgr, - s32 id - ); - - ~ClientMap(); - - s32 mapType() const - { - return MAPTYPE_CLIENT; - } - - void drop() - { - ISceneNode::drop(); - } - - void updateCamera(v3f pos, v3f dir, f32 fov) - { - JMutexAutoLock lock(m_camera_mutex); - m_camera_position = pos; - m_camera_direction = dir; - m_camera_fov = fov; - } - - /* - Forcefully get a sector from somewhere - */ - MapSector * emergeSector(v2s16 p); - - //void deSerializeSector(v2s16 p2d, std::istream &is); - - /* - ISceneNode methods - */ - - virtual void OnRegisterSceneNode(); - - virtual void render() - { - video::IVideoDriver* driver = SceneManager->getVideoDriver(); - driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); - renderMap(driver, SceneManager->getSceneNodeRenderPass()); - } - - virtual const core::aabbox3d<f32>& getBoundingBox() const - { - return m_box; - } - - void renderMap(video::IVideoDriver* driver, s32 pass); - - void renderPostFx(); - - // For debug printing - virtual void PrintInfo(std::ostream &out); - - // Check if sector was drawn on last render() - bool sectorWasDrawn(v2s16 p) - { - return (m_last_drawn_sectors.find(p) != NULL); - } - -private: - Client *m_client; - - core::aabbox3d<f32> m_box; - - // This is the master heightmap mesh - //scene::SMesh *mesh; - //JMutex mesh_mutex; - - MapDrawControl &m_control; - - v3f m_camera_position; - v3f m_camera_direction; - f32 m_camera_fov; - JMutex m_camera_mutex; - - core::map<v2s16, bool> m_last_drawn_sectors; -}; - -#endif - class MapVoxelManipulator : public VoxelManipulator { public: |