summaryrefslogtreecommitdiff
path: root/src/mapblock.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mapblock.cpp')
-rw-r--r--src/mapblock.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index d98bfaf1e..c6b82634d 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -987,6 +987,16 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
g_texturesource->getTextureId("wood.png"));
material_wood.setTexture(0, pa_wood.atlas);
+ // Papyrus material
+ video::SMaterial material_papyrus;
+ material_papyrus.setFlag(video::EMF_LIGHTING, false);
+ material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
+ material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer pa_papyrus = g_texturesource->getTexture(
+ g_texturesource->getTextureId("papyrus.png"));
+ material_papyrus.setTexture(0, pa_papyrus.atlas);
+
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@@ -1612,8 +1622,56 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
}
}
+ else if(n.d == CONTENT_PAPYRUS)
+ {
+ u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+ video::SColor c(255,l,l,l);
+
+ for(u32 j=0; j<4; j++)
+ {
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y0()),
+ video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y0()),
+ };
+
+ if(j == 0)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(45);
+ }
+ else if(j == 1)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-45);
+ }
+ else if(j == 2)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(135);
+ }
+ else if(j == 3)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-135);
+ }
+ for(u16 i=0; i<4; i++)
+ {
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+ u16 indices[] = {0,1,2,2,3,0};
+ // Add to mesh collector
+ collector.append(material_papyrus, vertices, 4, indices, 6);
+ }
+ }
}