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-rw-r--r--src/mapblock.h107
1 files changed, 53 insertions, 54 deletions
diff --git a/src/mapblock.h b/src/mapblock.h
index 30e9e38f8..1eb97353c 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodemetadata.h"
#include "staticobject.h"
+#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
// Named by looking towards z+
enum{
@@ -244,24 +245,28 @@ public:
reallocate();
}
- bool getChangedFlag()
+ /*
+ This is called internally or externally after the block is
+ modified, so that the block is saved and possibly not deleted from
+ memory.
+ */
+ void setChangedFlag()
{
- return changed;
+ changed = true;
}
void resetChangedFlag()
{
changed = false;
}
- void setChangedFlag()
+ bool getChangedFlag()
{
- changed = true;
+ return changed;
}
bool getIsUnderground()
{
return is_underground;
}
-
void setIsUnderground(bool a_is_underground)
{
is_underground = a_is_underground;
@@ -359,6 +364,15 @@ public:
return getNode(p.X, p.Y, p.Z);
}
+ MapNode getNodeNoEx(v3s16 p)
+ {
+ try{
+ return getNode(p.X, p.Y, p.Z);
+ }catch(InvalidPositionException &e){
+ return MapNode(CONTENT_IGNORE);
+ }
+ }
+
void setNode(s16 x, s16 y, s16 z, MapNode & n)
{
if(data == NULL)
@@ -444,47 +458,19 @@ public:
face_dir);
}
-#ifndef SERVER
- // light = 0...255
- /*static void makeFastFace(TileSpec tile, u8 light, v3f p,
- v3s16 dir, v3f scale, v3f posRelative_f,
- core::array<FastFace> &dest);*/
-
- /*TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
- NodeModMap &temp_mods);*/
- /*u8 getNodeContent(v3s16 p, MapNode mn,
- NodeModMap &temp_mods);*/
-
- /*
- Generates the FastFaces of a node row. This has a
- ridiculous amount of parameters because that way they
- can be precalculated by the caller.
+#ifndef SERVER // Only on client
- translate_dir: unit vector with only one of x, y or z
- face_dir: unit vector with only one of x, y or z
- */
- /*void updateFastFaceRow(
- u32 daynight_ratio,
- v3f posRelative_f,
- v3s16 startpos,
- u16 length,
- v3s16 translate_dir,
- v3f translate_dir_f,
- v3s16 face_dir,
- v3f face_dir_f,
- core::array<FastFace> &dest,
- NodeModMap &temp_mods);*/
-
+#if 1
/*
Thread-safely updates the whole mesh of the mapblock.
+ NOTE: Prefer generating the mesh separately and then using
+ replaceMesh().
*/
-#if 1
void updateMesh(u32 daynight_ratio);
#endif
-
+ // Replace the mesh with a new one
void replaceMesh(scene::SMesh *mesh_new);
-
-#endif // !SERVER
+#endif
// See comments in mapblock.cpp
bool propagateSunlight(core::map<v3s16, bool> & light_sources,
@@ -498,6 +484,7 @@ public:
/*
MapBlockObject stuff
+ DEPRECATED
*/
void serializeObjects(std::ostream &os, u8 version)
@@ -545,13 +532,6 @@ public:
*/
void stepObjects(float dtime, bool server, u32 daynight_ratio);
- /*void wrapObject(MapBlockObject *object)
- {
- m_objects.wrapObject(object);
-
- setChangedFlag();
- }*/
-
// origin is relative to block
void getObjects(v3f origin, f32 max_d,
core::array<DistanceSortedObject> &dest)
@@ -564,7 +544,7 @@ public:
return m_objects.getCount();
}
-#ifndef SERVER
+#ifndef SERVER // Only on client
/*
Methods for setting temporary modifications to nodes for
drawing
@@ -640,13 +620,29 @@ public:
s16 getGroundLevel(v2s16 p2d);
/*
+ Timestamp (see m_timestamp)
+ NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+ */
+ void setTimestamp(u32 time)
+ {
+ m_timestamp = time;
+ setChangedFlag();
+ }
+ u32 getTimestamp()
+ {
+ return m_timestamp;
+ }
+
+ /*
Serialization
*/
- // Doesn't write version by itself
+ // These don't write or read version by itself
void serialize(std::ostream &os, u8 version);
-
void deSerialize(std::istream &is, u8 version);
+ // Used after the basic ones when writing on disk (serverside)
+ void serializeDiskExtra(std::ostream &os, u8 version);
+ void deSerializeDiskExtra(std::istream &is, u8 version);
private:
/*
@@ -676,7 +672,7 @@ public:
Public member variables
*/
-#ifndef SERVER
+#ifndef SERVER // Only on client
scene::SMesh *mesh;
JMutex mesh_mutex;
#endif
@@ -729,12 +725,9 @@ private:
// Whether day and night lighting differs
bool m_day_night_differs;
- // TODO: Remove this
+ // DEPRECATED
MapBlockObjectList m_objects;
- // Object spawning stuff
- //float m_spawn_timer;
-
#ifndef SERVER // Only on client
/*
Set to true if the mesh has been ordered to be updated
@@ -748,6 +741,12 @@ private:
NodeModMap m_temp_mods;
JMutex m_temp_mods_mutex;
#endif
+
+ /*
+ When block is removed from active blocks, this is set to gametime.
+ Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+ */
+ u32 m_timestamp;
};
inline bool blockpos_over_limit(v3s16 p)