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-rw-r--r--src/mapblock.h190
1 files changed, 132 insertions, 58 deletions
diff --git a/src/mapblock.h b/src/mapblock.h
index 02c072895..1eb97353c 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -31,6 +31,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "mapblockobject.h"
#include "voxel.h"
+#include "nodemetadata.h"
+#include "staticobject.h"
+
+#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
// Named by looking towards z+
enum{
@@ -154,8 +158,51 @@ public:
virtual MapNode getNode(v3s16 p) = 0;
virtual void setNode(v3s16 p, MapNode & n) = 0;
virtual u16 nodeContainerId() const = 0;
+
+ MapNode getNodeNoEx(v3s16 p)
+ {
+ try{
+ return getNode(p);
+ }
+ catch(InvalidPositionException &e){
+ return MapNode(CONTENT_IGNORE);
+ }
+ }
};
+/*
+ Mesh making stuff
+*/
+
+class MapBlock;
+
+#ifndef SERVER
+
+struct MeshMakeData
+{
+ u32 m_daynight_ratio;
+ NodeModMap m_temp_mods;
+ VoxelManipulator m_vmanip;
+ v3s16 m_blockpos;
+
+ /*
+ Copy central data directly from block, and other data from
+ parent of block.
+ */
+ void fill(u32 daynight_ratio, MapBlock *block);
+};
+
+scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
+
+#endif
+
+u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
+ v3s16 face_dir);
+
+/*
+ MapBlock itself
+*/
+
class MapBlock : public NodeContainer
{
public:
@@ -166,7 +213,7 @@ public:
{
return NODECONTAINER_ID_MAPBLOCK;
}
-
+
NodeContainer * getParent()
{
return m_parent;
@@ -198,24 +245,28 @@ public:
reallocate();
}
- bool getChangedFlag()
+ /*
+ This is called internally or externally after the block is
+ modified, so that the block is saved and possibly not deleted from
+ memory.
+ */
+ void setChangedFlag()
{
- return changed;
+ changed = true;
}
void resetChangedFlag()
{
changed = false;
}
- void setChangedFlag()
+ bool getChangedFlag()
{
- changed = true;
+ return changed;
}
bool getIsUnderground()
{
return is_underground;
}
-
void setIsUnderground(bool a_is_underground)
{
is_underground = a_is_underground;
@@ -244,6 +295,16 @@ public:
return m_lighting_expired;
}
+ /*bool isFullyGenerated()
+ {
+ return !m_not_fully_generated;
+ }
+ void setFullyGenerated(bool b)
+ {
+ setChangedFlag();
+ m_not_fully_generated = !b;
+ }*/
+
bool isValid()
{
if(m_lighting_expired)
@@ -303,6 +364,15 @@ public:
return getNode(p.X, p.Y, p.Z);
}
+ MapNode getNodeNoEx(v3s16 p)
+ {
+ try{
+ return getNode(p.X, p.Y, p.Z);
+ }catch(InvalidPositionException &e){
+ return MapNode(CONTENT_IGNORE);
+ }
+ }
+
void setNode(s16 x, s16 y, s16 z, MapNode & n)
{
if(data == NULL)
@@ -369,55 +439,38 @@ public:
Graphics-related methods
*/
- // A quick version with nodes passed as parameters
+ /*// A quick version with nodes passed as parameters
u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
- v3s16 face_dir);
- // A more convenient version
+ v3s16 face_dir);*/
+ /*// A more convenient version
u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
{
return getFaceLight(daynight_ratio,
getNodeParentNoEx(p),
getNodeParentNoEx(p + face_dir),
face_dir);
+ }*/
+ u8 getFaceLight2(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
+ {
+ return getFaceLight(daynight_ratio,
+ getNodeParentNoEx(p),
+ getNodeParentNoEx(p + face_dir),
+ face_dir);
}
-#ifndef SERVER
- // light = 0...255
- static void makeFastFace(TileSpec tile, u8 light, v3f p,
- v3s16 dir, v3f scale, v3f posRelative_f,
- core::array<FastFace> &dest);
-
- TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
- NodeModMap &temp_mods);
- u8 getNodeContent(v3s16 p, MapNode mn,
- NodeModMap &temp_mods);
-
- /*
- Generates the FastFaces of a node row. This has a
- ridiculous amount of parameters because that way they
- can be precalculated by the caller.
+#ifndef SERVER // Only on client
- translate_dir: unit vector with only one of x, y or z
- face_dir: unit vector with only one of x, y or z
- */
- void updateFastFaceRow(
- u32 daynight_ratio,
- v3f posRelative_f,
- v3s16 startpos,
- u16 length,
- v3s16 translate_dir,
- v3f translate_dir_f,
- v3s16 face_dir,
- v3f face_dir_f,
- core::array<FastFace> &dest,
- NodeModMap &temp_mods);
-
+#if 1
/*
Thread-safely updates the whole mesh of the mapblock.
+ NOTE: Prefer generating the mesh separately and then using
+ replaceMesh().
*/
void updateMesh(u32 daynight_ratio);
-
-#endif // !SERVER
+#endif
+ // Replace the mesh with a new one
+ void replaceMesh(scene::SMesh *mesh_new);
+#endif
// See comments in mapblock.cpp
bool propagateSunlight(core::map<v3s16, bool> & light_sources,
@@ -431,6 +484,7 @@ public:
/*
MapBlockObject stuff
+ DEPRECATED
*/
void serializeObjects(std::ostream &os, u8 version)
@@ -478,13 +532,6 @@ public:
*/
void stepObjects(float dtime, bool server, u32 daynight_ratio);
- /*void wrapObject(MapBlockObject *object)
- {
- m_objects.wrapObject(object);
-
- setChangedFlag();
- }*/
-
// origin is relative to block
void getObjects(v3f origin, f32 max_d,
core::array<DistanceSortedObject> &dest)
@@ -497,7 +544,7 @@ public:
return m_objects.getCount();
}
-#ifndef SERVER
+#ifndef SERVER // Only on client
/*
Methods for setting temporary modifications to nodes for
drawing
@@ -534,6 +581,11 @@ public:
return m_temp_mods.clear();
}
+ void copyTempMods(NodeModMap &dst)
+ {
+ JMutexAutoLock lock(m_temp_mods_mutex);
+ m_temp_mods.copy(dst);
+ }
#endif
/*
@@ -568,13 +620,29 @@ public:
s16 getGroundLevel(v2s16 p2d);
/*
+ Timestamp (see m_timestamp)
+ NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+ */
+ void setTimestamp(u32 time)
+ {
+ m_timestamp = time;
+ setChangedFlag();
+ }
+ u32 getTimestamp()
+ {
+ return m_timestamp;
+ }
+
+ /*
Serialization
*/
- // Doesn't write version by itself
+ // These don't write or read version by itself
void serialize(std::ostream &os, u8 version);
-
void deSerialize(std::istream &is, u8 version);
+ // Used after the basic ones when writing on disk (serverside)
+ void serializeDiskExtra(std::ostream &os, u8 version);
+ void deSerializeDiskExtra(std::istream &is, u8 version);
private:
/*
@@ -604,18 +672,20 @@ public:
Public member variables
*/
-#ifndef SERVER
+#ifndef SERVER // Only on client
scene::SMesh *mesh;
JMutex mesh_mutex;
#endif
+ NodeMetadataList m_node_metadata;
+ StaticObjectList m_static_objects;
+
private:
/*
Private member variables
*/
- // Parent container (practically the Map)
- // Not a MapSector, it is just a structural element.
+ // NOTE: Lots of things rely on this being the Map
NodeContainer *m_parent;
// Position in blocks on parent
v3s16 m_pos;
@@ -655,12 +725,10 @@ private:
// Whether day and night lighting differs
bool m_day_night_differs;
+ // DEPRECATED
MapBlockObjectList m_objects;
- // Object spawning stuff
- float m_spawn_timer;
-
-#ifndef SERVER
+#ifndef SERVER // Only on client
/*
Set to true if the mesh has been ordered to be updated
sometime in the background.
@@ -673,6 +741,12 @@ private:
NodeModMap m_temp_mods;
JMutex m_temp_mods_mutex;
#endif
+
+ /*
+ When block is removed from active blocks, this is set to gametime.
+ Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+ */
+ u32 m_timestamp;
};
inline bool blockpos_over_limit(v3s16 p)