diff options
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r-- | src/mapblock_mesh.cpp | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index a11fb5887..00f83e7ab 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -1033,7 +1033,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): m_enable_shaders = data->m_use_shaders; m_use_tangent_vertices = data->m_use_tangent_vertices; m_enable_vbo = g_settings->getBool("enable_vbo"); - + if (g_settings->getBool("enable_minimap")) { m_minimap_mapblock = new MinimapMapblock; m_minimap_mapblock->getMinimapNodes( @@ -1298,10 +1298,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat // Cracks if(crack != m_last_crack) { - for(std::map<u32, std::string>::iterator - i = m_crack_materials.begin(); - i != m_crack_materials.end(); ++i) - { + for (UNORDERED_MAP<u32, std::string>::iterator i = m_crack_materials.begin(); + i != m_crack_materials.end(); ++i) { scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first); std::string basename = i->second; @@ -1315,9 +1313,9 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat // If the current material is also animated, // update animation info - std::map<u32, TileSpec>::iterator anim_iter = - m_animation_tiles.find(i->first); - if(anim_iter != m_animation_tiles.end()){ + UNORDERED_MAP<u32, TileSpec>::iterator anim_iter = + m_animation_tiles.find(i->first); + if (anim_iter != m_animation_tiles.end()){ TileSpec &tile = anim_iter->second; tile.texture = new_texture; tile.texture_id = new_texture_id; @@ -1330,10 +1328,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat } // Texture animation - for(std::map<u32, TileSpec>::iterator - i = m_animation_tiles.begin(); - i != m_animation_tiles.end(); ++i) - { + for (UNORDERED_MAP<u32, TileSpec>::iterator i = m_animation_tiles.begin(); + i != m_animation_tiles.end(); ++i) { const TileSpec &tile = i->second; // Figure out current frame int frameoffset = m_animation_frame_offsets[i->first]; @@ -1443,7 +1439,7 @@ void MeshCollector::append(const TileSpec &tile, vertices[i].Color, vertices[i].TCoords); p->vertices.push_back(vert); } - } + } for (u32 i = 0; i < numIndices; i++) { u32 j = indices[i] + vertex_count; @@ -1499,7 +1495,7 @@ void MeshCollector::append(const TileSpec &tile, vertices[i].Normal, c, vertices[i].TCoords); p->vertices.push_back(vert); } - } + } for (u32 i = 0; i < numIndices; i++) { u32 j = indices[i] + vertex_count; |