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-rw-r--r--src/mapblock_mesh.cpp41
1 files changed, 28 insertions, 13 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 447716d00..c625983b0 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -140,9 +140,24 @@ void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs)
}
}
-inline video::SColor lightColor(u8 alpha, u8 light)
+video::SColor MapBlock_LightColor(u8 alpha, u8 light)
{
+#if 0
return video::SColor(alpha,light,light,light);
+#endif
+ //return video::SColor(alpha,light,light,MYMAX(0, (s16)light-25)+25);
+ /*return video::SColor(alpha,light,light,MYMAX(0,
+ pow((float)light/255.0, 0.8)*255.0));*/
+#if 1
+ // Emphase blue a bit in darker places
+ float lim = 80;
+ float power = 0.8;
+ if(light > lim)
+ return video::SColor(alpha,light,light,light);
+ else
+ return video::SColor(alpha,light,light,MYMAX(0,
+ pow((float)light/lim, power)*lim));
+#endif
}
struct FastFace
@@ -198,7 +213,7 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
float w = tile.texture.size.X;
float h = tile.texture.size.Y;
- /*video::SColor c = lightColor(alpha, li);
+ /*video::SColor c = MapBlock_LightColor(alpha, li);
face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), c,
core::vector2d<f32>(x0+w*abs_scale, y0+h));
@@ -210,16 +225,16 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
core::vector2d<f32>(x0+w*abs_scale, y0));*/
face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0),
- lightColor(alpha, li0),
+ MapBlock_LightColor(alpha, li0),
core::vector2d<f32>(x0+w*abs_scale, y0+h));
face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0),
- lightColor(alpha, li1),
+ MapBlock_LightColor(alpha, li1),
core::vector2d<f32>(x0, y0+h));
face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0),
- lightColor(alpha, li2),
+ MapBlock_LightColor(alpha, li2),
core::vector2d<f32>(x0, y0));
face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0),
- lightColor(alpha, li3),
+ MapBlock_LightColor(alpha, li3),
core::vector2d<f32>(x0+w*abs_scale, y0));
face.tile = tile;
@@ -285,7 +300,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
return spec;
}
-u8 getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
+content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
{
/*
Check temporary modifications on this node
@@ -320,7 +335,7 @@ u8 getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
}
}
- return mn.d;
+ return mn.getContent();
}
v3s16 dirs8[8] = {
@@ -343,16 +358,16 @@ u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio)
for(u32 i=0; i<8; i++)
{
MapNode n = vmanip.getNodeNoEx(p - dirs8[i]);
- if(content_features(n.d).param_type == CPT_LIGHT
+ if(content_features(n).param_type == CPT_LIGHT
// Fast-style leaves look better this way
- && content_features(n.d).solidness != 2)
+ && content_features(n).solidness != 2)
{
light += decode_light(n.getLightBlend(daynight_ratio));
light_count++;
}
else
{
- if(n.d != CONTENT_IGNORE)
+ if(n.getContent() != CONTENT_IGNORE)
ambient_occlusion++;
}
}
@@ -408,8 +423,8 @@ void getTileInfo(
TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods);
// This is hackish
- u8 content0 = getNodeContent(p, n0, temp_mods);
- u8 content1 = getNodeContent(p + face_dir, n1, temp_mods);
+ content_t content0 = getNodeContent(p, n0, temp_mods);
+ content_t content1 = getNodeContent(p + face_dir, n1, temp_mods);
u8 mf = face_contents(content0, content1);
if(mf == 0)