diff options
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r-- | src/mapblock_mesh.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 977eabb6e..143adb410 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "map.h" #include "profiler.h" #include "nodedef.h" -#include "gamedef.h" #include "mesh.h" #include "minimap.h" #include "content_mapblock.h" @@ -43,14 +42,14 @@ static void applyFacesShading(video::SColor &color, const float factor) MeshMakeData */ -MeshMakeData::MeshMakeData(IGameDef *gamedef, bool use_shaders, +MeshMakeData::MeshMakeData(Client *client, bool use_shaders, bool use_tangent_vertices): m_vmanip(), m_blockpos(-1337,-1337,-1337), m_crack_pos_relative(-1337, -1337, -1337), m_smooth_lighting(false), m_show_hud(false), - m_gamedef(gamedef), + m_client(client), m_use_shaders(use_shaders), m_use_tangent_vertices(use_tangent_vertices) {} @@ -233,7 +232,7 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data) v3s16(1,1,1), }; - INodeDefManager *ndef = data->m_gamedef->ndef(); + INodeDefManager *ndef = data->m_client->ndef(); u16 ambient_occlusion = 0; u16 light_count = 0; @@ -664,7 +663,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent, */ TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data) { - INodeDefManager *ndef = data->m_gamedef->ndef(); + INodeDefManager *ndef = data->m_client->ndef(); TileSpec spec = ndef->get(mn).tiles[tileindex]; // Apply temporary crack if (p == data->m_crack_pos_relative) @@ -677,7 +676,7 @@ TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data) */ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data) { - INodeDefManager *ndef = data->m_gamedef->ndef(); + INodeDefManager *ndef = data->m_client->ndef(); // Direction must be (1,0,0), (-1,0,0), (0,1,0), (0,-1,0), // (0,0,1), (0,0,-1) or (0,0,0) @@ -734,7 +733,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data) u16 tile_index=facedir*16 + dir_i; TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data); spec.rotation=dir_to_tile[tile_index + 1]; - spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture_id); + spec.texture = data->m_client->tsrc()->getTexture(spec.texture_id); return spec; } @@ -753,7 +752,7 @@ static void getTileInfo( ) { VoxelManipulator &vmanip = data->m_vmanip; - INodeDefManager *ndef = data->m_gamedef->ndef(); + INodeDefManager *ndef = data->m_client->ndef(); v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE; MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p); @@ -1020,10 +1019,10 @@ static void updateAllFastFaceRows(MeshMakeData *data, MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): m_mesh(new scene::SMesh()), m_minimap_mapblock(NULL), - m_gamedef(data->m_gamedef), - m_driver(m_gamedef->tsrc()->getDevice()->getVideoDriver()), - m_tsrc(m_gamedef->getTextureSource()), - m_shdrsrc(m_gamedef->getShaderSource()), + m_client(data->m_client), + m_driver(m_client->tsrc()->getDevice()->getVideoDriver()), + m_tsrc(m_client->getTextureSource()), + m_shdrsrc(m_client->getShaderSource()), m_animation_force_timer(0), // force initial animation m_last_crack(-1), m_crack_materials(), @@ -1243,7 +1242,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): if (m_use_tangent_vertices) { scene::IMeshManipulator* meshmanip = - m_gamedef->getSceneManager()->getMeshManipulator(); + m_client->getSceneManager()->getMeshManipulator(); meshmanip->recalculateTangents(m_mesh, true, false, false); } |