diff options
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r-- | src/mapblock_mesh.cpp | 82 |
1 files changed, 57 insertions, 25 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index d3f7c2f39..d75d3e148 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -46,6 +46,7 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef): m_vmanip(), m_blockpos(-1337,-1337,-1337), m_crack_pos_relative(-1337, -1337, -1337), + m_highlighted_pos_relative(-1337, -1337, -1337), m_smooth_lighting(false), m_gamedef(gamedef) {} @@ -132,6 +133,12 @@ void MeshMakeData::setCrack(int crack_level, v3s16 crack_pos) m_crack_pos_relative = crack_pos - m_blockpos*MAP_BLOCKSIZE; } +void MeshMakeData::setHighlighted(v3s16 highlighted_pos, bool show_hud) +{ + m_show_hud = show_hud; + m_highlighted_pos_relative = highlighted_pos - m_blockpos*MAP_BLOCKSIZE; +} + void MeshMakeData::setSmoothLighting(bool smooth_lighting) { m_smooth_lighting = smooth_lighting; @@ -651,10 +658,8 @@ TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data) INodeDefManager *ndef = data->m_gamedef->ndef(); TileSpec spec = ndef->get(mn).tiles[tileindex]; // Apply temporary crack - if(p == data->m_crack_pos_relative) - { + if (p == data->m_crack_pos_relative) spec.material_flags |= MATERIAL_FLAG_CRACK; - } return spec; } @@ -1008,9 +1013,13 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): m_animation_force_timer(0), // force initial animation m_last_crack(-1), m_crack_materials(), + m_highlighted_materials(), m_last_daynight_ratio((u32) -1), m_daynight_diffs() { + m_enable_shaders = g_settings->getBool("enable_shaders"); + m_enable_highlighting = g_settings->getBool("enable_node_highlighting"); + // 4-21ms for MAP_BLOCKSIZE=16 (NOTE: probably outdated) // 24-155ms for MAP_BLOCKSIZE=32 (NOTE: probably outdated) //TimeTaker timer1("MapBlockMesh()"); @@ -1077,6 +1086,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): mapblock_mesh_generate_special(data, collector); + m_highlight_mesh_color = data->m_highlight_mesh_color; /* Convert MeshCollector to SMesh @@ -1084,14 +1094,9 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): ITextureSource *tsrc = m_gamedef->tsrc(); IShaderSource *shdrsrc = m_gamedef->getShaderSource(); - bool enable_shaders = g_settings->getBool("enable_shaders"); - for(u32 i = 0; i < collector.prebuffers.size(); i++) { PreMeshBuffer &p = collector.prebuffers[i]; - /*dstream<<"p.vertices.size()="<<p.vertices.size() - <<", p.indices.size()="<<p.indices.size() - <<std::endl;*/ // Generate animation data // - Cracks @@ -1129,6 +1134,9 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): p.tile.texture = animation_frame.texture; } + if(m_enable_highlighting && p.tile.material_flags & MATERIAL_FLAG_HIGHLIGHTED) + m_highlighted_materials.push_back(i); + for(u32 j = 0; j < p.vertices.size(); j++) { // Note applyFacesShading second parameter is precalculated sqrt @@ -1153,8 +1161,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): u8 day = vc.getRed(); u8 night = vc.getGreen(); finalColorBlend(vc, day, night, 1000); - if(day != night) - m_daynight_diffs[i][j] = std::make_pair(day, night); + m_daynight_diffs[i][j] = std::make_pair(day, night); } // Create material @@ -1163,22 +1170,23 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): material.setFlag(video::EMF_BACK_FACE_CULLING, true); material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setFlag(video::EMF_FOG_ENABLE, true); - //material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF); - //material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE); - //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; material.setTexture(0, p.tile.texture); - if (enable_shaders) { - material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material; - p.tile.applyMaterialOptionsWithShaders(material); - if (p.tile.normal_texture) { - material.setTexture(1, p.tile.normal_texture); - material.setTexture(2, tsrc->getTexture("enable_img.png")); + if (p.tile.material_flags & MATERIAL_FLAG_HIGHLIGHTED) { + material.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; + } else { + if (m_enable_shaders) { + material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material; + p.tile.applyMaterialOptionsWithShaders(material); + if (p.tile.normal_texture) { + material.setTexture(1, p.tile.normal_texture); + material.setTexture(2, tsrc->getTexture("enable_img.png")); + } else { + material.setTexture(2, tsrc->getTexture("disable_img.png")); + } } else { - material.setTexture(2, tsrc->getTexture("disable_img.png")); + p.tile.applyMaterialOptions(material); } - } else { - p.tile.applyMaterialOptions(material); } // Create meshbuffer @@ -1229,7 +1237,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): m_has_animation = !m_crack_materials.empty() || !m_daynight_diffs.empty() || - !m_animation_tiles.empty(); + !m_animation_tiles.empty() || + !m_highlighted_materials.empty(); } MapBlockMesh::~MapBlockMesh() @@ -1240,7 +1249,6 @@ MapBlockMesh::~MapBlockMesh() bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_ratio) { - bool enable_shaders = g_settings->getBool("enable_shaders"); if(!m_has_animation) { @@ -1306,7 +1314,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat FrameSpec animation_frame = tile.frames.find(frame)->second; buf->getMaterial().setTexture(0, animation_frame.texture); - if (enable_shaders) { + if (m_enable_shaders) { if (animation_frame.normal_texture) { buf->getMaterial().setTexture(1, animation_frame.normal_texture); buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png")); @@ -1339,6 +1347,30 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat m_last_daynight_ratio = daynight_ratio; } + // Node highlighting + if (m_enable_highlighting) { + u8 day = m_highlight_mesh_color.getRed(); + u8 night = m_highlight_mesh_color.getGreen(); + video::SColor hc; + finalColorBlend(hc, day, night, daynight_ratio); + float sin_r = 0.07 * sin(1.5 * time); + float sin_g = 0.07 * sin(1.5 * time + irr::core::PI * 0.5); + float sin_b = 0.07 * sin(1.5 * time + irr::core::PI); + hc.setRed(core::clamp(core::round32(hc.getRed() * (0.8 + sin_r)), 0, 255)); + hc.setGreen(core::clamp(core::round32(hc.getGreen() * (0.8 + sin_g)), 0, 255)); + hc.setBlue(core::clamp(core::round32(hc.getBlue() * (0.8 + sin_b)), 0, 255)); + + for(std::list<u32>::iterator + i = m_highlighted_materials.begin(); + i != m_highlighted_materials.end(); i++) + { + scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(*i); + video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); + for (u32 j = 0; j < buf->getVertexCount() ;j++) + vertices[j].Color = hc; + } + } + return true; } |