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-rw-r--r--src/mapblock_mesh.h22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h
index be56d4c58..8e994ec6b 100644
--- a/src/mapblock_mesh.h
+++ b/src/mapblock_mesh.h
@@ -21,11 +21,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MAPBLOCK_MESH_HEADER
#include "irrlichttypes_extrabloated.h"
-#include "tile.h"
+#include "client/tile.h"
#include "voxel.h"
#include <map>
class IGameDef;
+class IShaderSource;
/*
Mesh making stuff
@@ -33,6 +34,7 @@ class IGameDef;
class MapBlock;
+struct MinimapMapblock;
struct MeshMakeData
{
@@ -45,8 +47,9 @@ struct MeshMakeData
video::SColor m_highlight_mesh_color;
IGameDef *m_gamedef;
+ bool m_use_shaders;
- MeshMakeData(IGameDef *gamedef);
+ MeshMakeData(IGameDef *gamedef, bool use_shaders);
/*
Copy central data directly from block, and other data from
@@ -101,11 +104,18 @@ public:
// Returns true if anything has been changed.
bool animate(bool faraway, float time, int crack, u32 daynight_ratio);
- scene::SMesh* getMesh()
+ scene::SMesh *getMesh()
{
return m_mesh;
}
+ MinimapMapblock *moveMinimapMapblock()
+ {
+ MinimapMapblock *p = m_minimap_mapblock;
+ m_minimap_mapblock = NULL;
+ return p;
+ }
+
bool isAnimationForced() const
{
return m_animation_force_timer == 0;
@@ -121,7 +131,10 @@ public:
private:
scene::SMesh *m_mesh;
+ MinimapMapblock *m_minimap_mapblock;
IGameDef *m_gamedef;
+ ITextureSource *m_tsrc;
+ IShaderSource *m_shdrsrc;
bool m_enable_shaders;
bool m_enable_highlighting;
@@ -164,13 +177,12 @@ struct PreMeshBuffer
{
TileSpec tile;
std::vector<u16> indices;
- std::vector<video::S3DVertex> vertices;
+ std::vector<video::S3DVertexTangents> vertices;
};
struct MeshCollector
{
std::vector<PreMeshBuffer> prebuffers;
-
void append(const TileSpec &material,
const video::S3DVertex *vertices, u32 numVertices,
const u16 *indices, u32 numIndices);