diff options
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r-- | src/mapgen.cpp | 378 |
1 files changed, 343 insertions, 35 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 835c14be1..49ac827e1 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -87,7 +87,7 @@ void Ore::resolveNodeNames(INodeDefManager *ndef) { wherein = CONTENT_AIR; } } - + if (wherein == CONTENT_IGNORE) { wherein = ndef->getId(wherein_name); if (wherein == CONTENT_IGNORE) { @@ -110,9 +110,8 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { return; resolveNodeNames(mg->ndef); - + int ymin, ymax; - if (in_range & ORE_RANGE_MIRROR) { ymin = MYMAX(nmin.Y, -height_max); ymax = MYMIN(nmax.Y, -height_min); @@ -122,7 +121,7 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { } if (clust_size >= ymax - ymin + 1) return; - + nmin.Y = ymin; nmax.Y = ymax; generate(mg->vm, mg->seed, blockseed, nmin, nmax); @@ -130,7 +129,7 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed, - u32 blockseed, v3s16 nmin, v3s16 nmax) { + u32 blockseed, v3s16 nmin, v3s16 nmax) { PseudoRandom pr(blockseed); MapNode n_ore(ore, 0, ore_param2); @@ -145,16 +144,16 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed, int x0 = pr.range(nmin.X, nmax.X - csize + 1); int y0 = pr.range(nmin.Y, nmax.Y - csize + 1); int z0 = pr.range(nmin.Z, nmax.Z - csize + 1); - + if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh)) continue; - + for (int z1 = 0; z1 != csize; z1++) for (int y1 = 0; y1 != csize; y1++) for (int x1 = 0; x1 != csize; x1++) { if (pr.range(1, orechance) != 1) continue; - + u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1); if (vm->m_data[i].getContent() == wherein) vm->m_data[i] = n_ore; @@ -167,10 +166,10 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax) { PseudoRandom pr(blockseed + 4234); MapNode n_ore(ore, 0, ore_param2); - + int max_height = clust_size; int y_start = pr.range(nmin.Y, nmax.Y - max_height); - + if (!noise) { int sx = nmax.X - nmin.X + 1; int sz = nmax.Z - nmin.Z + 1; @@ -178,14 +177,14 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed, } noise->seed = seed + y_start; noise->perlinMap2D(nmin.X, nmin.Z); - + int index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int x = nmin.X; x <= nmax.X; x++) { float noiseval = noise->result[index++]; if (noiseval < nthresh) continue; - + int height = max_height * (1. / pr.range(1, 3)); int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1; int y1 = y0 + height; @@ -193,7 +192,7 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed, u32 i = vm->m_area.index(x, y, z); if (!vm->m_area.contains(i)) continue; - + if (vm->m_data[i].getContent() == wherein) vm->m_data[i] = n_ore; } @@ -201,6 +200,316 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed, } +Decoration *createDecoration(DecorationType type) { + switch (type) { + case DECO_SIMPLE: + return new DecoSimple; + //case DECO_SCHEMATIC: + // return new DecoSchematic; + //case DECO_LSYSTEM: + // return new DecoLSystem; + default: + return NULL; + } +} + + +Decoration::~Decoration() { + delete np; +} + + +void Decoration::resolveNodeNames(INodeDefManager *ndef) { + if (c_place_on == CONTENT_IGNORE) + c_place_on = ndef->getId(place_on_name); +} + + +void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { + resolveNodeNames(mg->ndef); + + PseudoRandom ps(blockseed + 53); + int carea_size = nmax.X - nmin.X + 1; + + // Divide area into parts + s16 sidelen = carea_size / divlen; + float area = sidelen * sidelen; + + for (s16 z0 = 0; z0 < divlen; z0++) + for (s16 x0 = 0; x0 < divlen; x0++) { + v2s16 p2d_center( // Center position of part of division + nmin.X + sidelen / 2 + sidelen * x0, + nmin.Z + sidelen / 2 + sidelen * z0 + ); + v2s16 p2d_min( // Minimum edge of part of division + nmin.X + sidelen * x0, + nmin.Z + sidelen * z0 + ); + v2s16 p2d_max( // Maximum edge of part of division + nmin.X + sidelen + sidelen * x0 - 1, + nmin.Z + sidelen + sidelen * z0 - 1 + ); + + // Amount of decorations + float nval = np ? + NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) : + fill_ratio; + u32 deco_count = area * MYMAX(nval, 0.f); + + for (u32 i = 0; i < deco_count; i++) { + s16 x = ps.range(p2d_min.X, p2d_max.X); + s16 z = ps.range(p2d_min.Y, p2d_max.Y); + + int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X); + + s16 y = mg->heightmap ? + mg->heightmap[mapindex] : + mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); + + if (y < nmin.Y || y > nmax.Y) + continue; + + int height = getHeight(); + int max_y = nmax.Y + MAP_BLOCKSIZE; + if (y + 1 + height > max_y) { + continue; +#if 0 + printf("Decoration at (%d %d %d) cut off\n", x, y, z); + //add to queue + JMutexAutoLock cutofflock(cutoff_mutex); + cutoffs.push_back(CutoffData(x, y, z, height)); +#endif + } + + if (mg->biomemap) { + std::set<u8>::iterator iter; + + if (biomes.size()) { + iter = biomes.find(mg->biomemap[mapindex]); + if (iter == biomes.end()) + continue; + } + } + + generate(mg, &ps, max_y, 0, v3s16(x, y, z)); + } + } +} + + +#if 0 +void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { + PseudoRandom pr(blockseed + 53); + std::vector<CutoffData> handled_cutoffs; + + // Copy over the cutoffs we're interested in so we don't needlessly hold a lock + { + JMutexAutoLock cutofflock(cutoff_mutex); + for (std::list<CutoffData>::iterator i = cutoffs.begin(); + i != cutoffs.end(); ++i) { + CutoffData cutoff = *i; + v3s16 p = cutoff.p; + s16 height = cutoff.height; + if (p.X < nmin.X || p.X > nmax.X || + p.Z < nmin.Z || p.Z > nmax.Z) + continue; + if (p.Y + height < nmin.Y || p.Y > nmax.Y) + continue; + + handled_cutoffs.push_back(cutoff); + } + } + + // Generate the cutoffs + for (size_t i = 0; i != handled_cutoffs.size(); i++) { + v3s16 p = handled_cutoffs[i].p; + s16 height = handled_cutoffs[i].height; + + if (p.Y + height > nmax.Y) { + //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z); + cuttoffs.push_back(v3s16(p.X, p.Y, p.Z)); + } + + generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z)); + } + + // Remove cutoffs that were handled from the cutoff list + { + JMutexAutoLock cutofflock(cutoff_mutex); + for (std::list<CutoffData>::iterator i = cutoffs.begin(); + i != cutoffs.end(); ++i) { + + for (size_t j = 0; j != handled_cutoffs.size(); j++) { + CutoffData coff = *i; + if (coff.p == handled_cutoffs[j].p) + i = cutoffs.erase(i); + } + } + } +} +#endif + + +void DecoSimple::resolveNodeNames(INodeDefManager *ndef) { + Decoration::resolveNodeNames(ndef); + + if (c_deco == CONTENT_IGNORE) { + c_deco = ndef->getId(deco_name); + if (c_deco == CONTENT_IGNORE) { + errorstream << "DecoSimple::resolveNodeNames: decoration node '" + << deco_name << "' not defined"; + c_deco = CONTENT_AIR; + } + } + if (c_spawnby == CONTENT_IGNORE) { + c_spawnby = ndef->getId(spawnby_name); + if (c_spawnby == CONTENT_IGNORE) { + errorstream << "DecoSimple::resolveNodeNames: spawnby node '" + << deco_name << "' not defined"; + nspawnby = -1; + c_spawnby = CONTENT_AIR; + } + } + + if (c_decolist.size()) + return; + + for (size_t i = 0; i != decolist_names.size(); i++) { + content_t c = ndef->getId(decolist_names[i]); + if (c == CONTENT_IGNORE) { + errorstream << "DecoSimple::resolveNodeNames: decolist node '" + << decolist_names[i] << "' not defined"; + c = CONTENT_AIR; + } + c_decolist.push_back(c); + } +} + + +void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y, v3s16 p) { + ManualMapVoxelManipulator *vm = mg->vm; + + u32 vi = vm->m_area.index(p); + if (vm->m_data[vi].getContent() != c_place_on && + c_place_on != CONTENT_IGNORE) + return; + + if (nspawnby != -1) { + int nneighs = 0; + v3s16 dirs[8] = { // a Moore neighborhood + v3s16( 0, 0, 1), + v3s16( 0, 0, -1), + v3s16( 1, 0, 0), + v3s16(-1, 0, 0), + v3s16( 1, 0, 1), + v3s16(-1, 0, 1), + v3s16(-1, 0, -1), + v3s16( 1, 0, -1) + }; + + for (int i = 0; i != 8; i++) { + u32 index = vm->m_area.index(p + dirs[i]); + if (vm->m_area.contains(index) && + vm->m_data[index].getContent() == c_spawnby) + nneighs++; + } + + if (nneighs < nspawnby) + return; + } + + size_t ndecos = c_decolist.size(); + content_t c = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco; + + s16 height = (deco_height_max > 0) ? + pr->range(deco_height, deco_height_max) : deco_height; + + height = MYMIN(height, max_y - p.Y); + + v3s16 em = vm->m_area.getExtent(); + for (int i = start_y; i < height; i++) { + vm->m_area.add_y(em, vi, 1); + vm->m_data[vi] = MapNode(c); + } +} + + +int DecoSimple::getHeight() { + return (deco_height_max > 0) ? deco_height_max : deco_height; +} + + +std::string DecoSimple::getName() { + return deco_name; +} + + +/////////////////////////////////////////////////////////////////////////////// + + +Mapgen::Mapgen() { + seed = 0; + water_level = 0; + generating = false; + id = -1; + vm = NULL; + ndef = NULL; + heightmap = NULL; + biomemap = NULL; +} + + +// Returns Y one under area minimum if not found +s16 Mapgen::findGroundLevelFull(v2s16 p2d) { + v3s16 em = vm->m_area.getExtent(); + s16 y_nodes_max = vm->m_area.MaxEdge.Y; + s16 y_nodes_min = vm->m_area.MinEdge.Y; + u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); + s16 y; + + for (y = y_nodes_max; y >= y_nodes_min; y--) { + MapNode &n = vm->m_data[i]; + if (ndef->get(n).walkable) + break; + + vm->m_area.add_y(em, i, -1); + } + return (y >= y_nodes_min) ? y : y_nodes_min - 1; +} + + +s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) { + v3s16 em = vm->m_area.getExtent(); + u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y); + s16 y; + + for (y = ymax; y >= ymin; y--) { + MapNode &n = vm->m_data[i]; + if (ndef->get(n).walkable) + break; + + vm->m_area.add_y(em, i, -1); + } + return y; +} + + +void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) { + if (!heightmap) + return; + + //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO); + int index = 0; + for (s16 z = nmin.Z; z <= nmax.Z; z++) { + for (s16 x = nmin.X; x <= nmax.X; x++) { + s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); + heightmap[index++] = y; + } + } + //printf("updateHeightmap: %dus\n", t.stop()); +} + + void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) { bool isliquid, wasliquid; v3s16 em = vm->m_area.getExtent(); @@ -208,11 +517,11 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 x = nmin.X; x <= nmax.X; x++) { wasliquid = true; - + u32 i = vm->m_area.index(x, nmax.Y, z); for (s16 y = nmax.Y; y >= nmin.Y; y--) { isliquid = ndef->get(vm->m_data[i]).isLiquid(); - + // there was a change between liquid and nonliquid, add to queue if (isliquid != wasliquid) trans_liquid->push_back(v3s16(x, y, z)); @@ -242,7 +551,7 @@ void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) { void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) { if (light <= 1 || !a.contains(p)) return; - + u32 vi = vm->m_area.index(p); MapNode &nn = vm->m_data[vi]; @@ -250,9 +559,9 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) { // should probably compare masked, but doesn't seem to make a difference if (light <= nn.param1 || !ndef->get(nn).light_propagates) return; - + nn.param1 = light; - + lightSpread(a, p + v3s16(0, 0, 1), light); lightSpread(a, p + v3s16(0, 1, 0), light); lightSpread(a, p + v3s16(1, 0, 0), light); @@ -282,7 +591,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) { continue; } vm->m_area.add_y(em, i, -1); - + for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) { MapNode &n = vm->m_data[i]; if (!ndef->get(n).sunlight_propagates) @@ -292,7 +601,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) { } } } - + // now spread the sunlight and light up any sources for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) { @@ -302,11 +611,11 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) { if (n.getContent() == CONTENT_IGNORE || !ndef->get(n).light_propagates) continue; - + u8 light_produced = ndef->get(n).light_source & 0x0F; if (light_produced) n.param1 = light_produced; - + u8 light = n.param1 & 0x0F; if (light) { lightSpread(a, v3s16(x, y, z + 1), light); @@ -319,7 +628,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) { } } } - + //printf("updateLighting: %dms\n", t.stop()); } @@ -331,24 +640,24 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) { bool sunlight = !block_is_underground; ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); - + for (int i = 0; i < 2; i++) { enum LightBank bank = banks[i]; std::set<v3s16> light_sources; std::map<v3s16, u8> unlight_from; voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef, - light_sources, unlight_from); + light_sources, unlight_from); voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef); vm->unspreadLight(bank, unlight_from, light_sources, ndef); vm->spreadLight(bank, light_sources, ndef); } } - - + + //////////////////////// Mapgen V6 parameter read/write - + bool MapgenV6Params::readParams(Settings *settings) { freq_desert = settings->getFloat("mgv6_freq_desert"); freq_beach = settings->getFloat("mgv6_freq_beach"); @@ -367,12 +676,12 @@ bool MapgenV6Params::readParams(Settings *settings) { settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees); return success; } - - + + void MapgenV6Params::writeParams(Settings *settings) { settings->setFloat("mgv6_freq_desert", freq_desert); settings->setFloat("mgv6_freq_beach", freq_beach); - + settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base); settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher); settings->setNoiseParams("mgv6_np_steepness", np_steepness); @@ -411,7 +720,6 @@ void MapgenV7Params::writeParams(Settings *settings) { /////////////////////////////////// legacy static functions for farmesh - s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) { //just need to return something s16 level = 5; @@ -421,9 +729,9 @@ s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) { bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) { double sandnoise = noise2d_perlin( - 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250, - seed+59420, 3, 0.50); - + 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250, + seed+59420, 3, 0.50); + return (sandnoise > 0.15); } |