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Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r--src/mapgen.cpp112
1 files changed, 56 insertions, 56 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 8dda93c96..bc4f82280 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -67,8 +67,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
{
MapNode &n = vmanip.m_data[i];
if(content_walkable(n.d)
- && n.d != CONTENT_TREE
- && n.d != CONTENT_LEAVES)
+ && n.getContent() != CONTENT_TREE
+ && n.getContent() != CONTENT_LEAVES)
break;
vmanip.m_area.add_y(em, i, -1);
@@ -143,8 +143,8 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d != CONTENT_AIR
- && vmanip.m_data[vi].d != CONTENT_IGNORE)
+ if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+ && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = leaves_a.index(x,y,z);
if(leaves_d[i] == 1)
@@ -251,8 +251,8 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d != CONTENT_AIR
- && vmanip.m_data[vi].d != CONTENT_IGNORE)
+ if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+ && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = stone_a.index(x,y,z);
if(stone_d[i] == 1)
@@ -335,8 +335,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
- /*if(vmanip.m_data[vi].d != CONTENT_AIR
- && vmanip.m_data[vi].d != CONTENT_IGNORE)
+ /*if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+ && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;*/
u32 i = stone_a.index(x,y,z);
if(stone_d[i] == 1)
@@ -544,9 +544,9 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
p.Y += make_stairs;
/*// If already empty
- if(vmanip.getNodeNoExNoEmerge(p).d
+ if(vmanip.getNodeNoExNoEmerge(p).getContent()
== CONTENT_AIR
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
== CONTENT_AIR)
{
}*/
@@ -642,9 +642,9 @@ public:
randomizeDir();
continue;
}
- if(vmanip.getNodeNoExNoEmerge(p).d
+ if(vmanip.getNodeNoExNoEmerge(p).getContent()
== CONTENT_COBBLE
- && vmanip.getNodeNoExNoEmerge(p1).d
+ && vmanip.getNodeNoExNoEmerge(p1).getContent()
== CONTENT_COBBLE)
{
// Found wall, this is a good place!
@@ -658,25 +658,25 @@ public:
Determine where to move next
*/
// Jump one up if the actual space is there
- if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
+ if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
== CONTENT_COBBLE
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
== CONTENT_AIR
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
== CONTENT_AIR)
p += v3s16(0,1,0);
// Jump one down if the actual space is there
- if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+ if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
== CONTENT_COBBLE
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
== CONTENT_AIR
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
== CONTENT_AIR)
p += v3s16(0,-1,0);
// Check if walking is now possible
- if(vmanip.getNodeNoExNoEmerge(p).d
+ if(vmanip.getNodeNoExNoEmerge(p).getContent()
!= CONTENT_AIR
- || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+ || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
!= CONTENT_AIR)
{
// Cannot continue walking here
@@ -798,7 +798,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
fits = false;
break;
}
- if(vmanip.m_data[vi].d == CONTENT_IGNORE)
+ if(vmanip.m_data[vi].getContent() == CONTENT_IGNORE)
{
fits = false;
break;
@@ -1273,11 +1273,11 @@ void add_random_objects(MapBlock *block)
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNodeNoEx(p);
- if(n.d == CONTENT_IGNORE)
+ if(n.getContent() == CONTENT_IGNORE)
continue;
- if(content_features(n.d).liquid_type != LIQUID_NONE)
+ if(content_features(n).liquid_type != LIQUID_NONE)
continue;
- if(content_features(n.d).walkable)
+ if(content_features(n).walkable)
{
last_node_walkable = true;
continue;
@@ -1285,7 +1285,7 @@ void add_random_objects(MapBlock *block)
if(last_node_walkable)
{
// If block contains light information
- if(content_features(n.d).param_type == CPT_LIGHT)
+ if(content_features(n).param_type == CPT_LIGHT)
{
if(n.getLight(LIGHTBANK_DAY) <= 3)
{
@@ -1392,7 +1392,7 @@ void make_block(BlockMakeData *data)
for(s16 y=node_min.Y; y<=node_max.Y; y++)
{
// Only modify places that have no content
- if(vmanip.m_data[i].d == CONTENT_IGNORE)
+ if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
{
if(y <= WATER_LEVEL)
vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
@@ -1498,7 +1498,7 @@ void make_block(BlockMakeData *data)
for(s16 y=node_min.Y; y<=node_max.Y; y++)
{
// Only modify places that have no content
- if(vmanip.m_data[i].d == CONTENT_IGNORE)
+ if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
{
// First priority: make air and water.
// This avoids caves inside water.
@@ -1543,7 +1543,7 @@ void make_block(BlockMakeData *data)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d == CONTENT_STONE)
+ if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
if(mineralrandom.next()%8 == 0)
vmanip.m_data[vi] = MapNode(CONTENT_MESE);
}
@@ -1584,13 +1584,13 @@ void make_block(BlockMakeData *data)
{
}*/
- if(new_content.d != CONTENT_IGNORE)
+ if(new_content.getContent() != CONTENT_IGNORE)
{
for(u16 i=0; i<27; i++)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d == base_content)
+ if(vmanip.m_data[vi].getContent() == base_content)
{
if(mineralrandom.next()%sparseness == 0)
vmanip.m_data[vi] = new_content;
@@ -1621,7 +1621,7 @@ void make_block(BlockMakeData *data)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d == CONTENT_STONE)
+ if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
if(mineralrandom.next()%8 == 0)
vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL);
}
@@ -1647,7 +1647,7 @@ void make_block(BlockMakeData *data)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d == CONTENT_STONE)
+ if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
if(mineralrandom.next()%8 == 0)
vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON);
}
@@ -1670,7 +1670,7 @@ void make_block(BlockMakeData *data)
u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
for(s16 y=node_max.Y; y>=node_min.Y; y--)
{
- if(vmanip.m_data[i].d == CONTENT_STONE)
+ if(vmanip.m_data[i].getContent() == CONTENT_STONE)
{
if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
{
@@ -1722,9 +1722,9 @@ void make_block(BlockMakeData *data)
u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y));
for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--)
{
- if(vmanip.m_data[i].d == CONTENT_AIR)
+ if(vmanip.m_data[i].getContent() == CONTENT_AIR)
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
- else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+ else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
data->vmanip->m_area.add_y(em, i, -1);
}
@@ -1755,17 +1755,17 @@ void make_block(BlockMakeData *data)
double d = noise3d_perlin((float)x/2.5,
(float)y/2.5,(float)z/2.5,
blockseed, 2, 1.4);
- if(vmanip.m_data[i].d == CONTENT_COBBLE)
+ if(vmanip.m_data[i].getContent() == CONTENT_COBBLE)
{
if(d < wetness/3.0)
{
- vmanip.m_data[i].d = CONTENT_MOSSYCOBBLE;
+ vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE);
}
}
/*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
{
if(wetness > 1.2)
- vmanip.m_data[i].d = CONTENT_MUD;
+ vmanip.m_data[i].setContent(CONTENT_MUD);
}*/
data->vmanip->m_area.add_y(em, i, -1);
}
@@ -1791,7 +1791,7 @@ void make_block(BlockMakeData *data)
{
if(water_found == false)
{
- if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+ if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
{
v3s16 p = v3s16(p2d.X, y, p2d.Y);
data->transforming_liquid.push_back(p);
@@ -1803,7 +1803,7 @@ void make_block(BlockMakeData *data)
// This can be done because water_found can only
// turn to true and end up here after going through
// a single block.
- if(vmanip.m_data[i+1].d != CONTENT_WATERSOURCE)
+ if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE)
{
v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
data->transforming_liquid.push_back(p);
@@ -1846,16 +1846,16 @@ void make_block(BlockMakeData *data)
u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
for(s16 y=start_y; y>=node_min.Y-3; y--)
{
- if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+ if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
water_detected = true;
- if(vmanip.m_data[i].d == CONTENT_AIR)
+ if(vmanip.m_data[i].getContent() == CONTENT_AIR)
air_detected = true;
- if((vmanip.m_data[i].d == CONTENT_STONE
- || vmanip.m_data[i].d == CONTENT_GRASS
- || vmanip.m_data[i].d == CONTENT_MUD
- || vmanip.m_data[i].d == CONTENT_SAND
- || vmanip.m_data[i].d == CONTENT_GRAVEL
+ if((vmanip.m_data[i].getContent() == CONTENT_STONE
+ || vmanip.m_data[i].getContent() == CONTENT_GRASS
+ || vmanip.m_data[i].getContent() == CONTENT_MUD
+ || vmanip.m_data[i].getContent() == CONTENT_SAND
+ || vmanip.m_data[i].getContent() == CONTENT_GRAVEL
) && (air_detected || water_detected))
{
if(current_depth == 0 && y <= WATER_LEVEL+2
@@ -1890,8 +1890,8 @@ void make_block(BlockMakeData *data)
}
else
{
- if(vmanip.m_data[i].d == CONTENT_MUD
- || vmanip.m_data[i].d == CONTENT_GRASS)
+ if(vmanip.m_data[i].getContent() == CONTENT_MUD
+ || vmanip.m_data[i].getContent() == CONTENT_GRASS)
vmanip.m_data[i] = MapNode(CONTENT_STONE);
}
@@ -1938,7 +1938,7 @@ void make_block(BlockMakeData *data)
{
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE)
+ if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE)
{
found = true;
break;
@@ -1952,23 +1952,23 @@ void make_block(BlockMakeData *data)
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
+ if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND)
continue;
// Papyrus grows only on mud and in water
- if(n->d == CONTENT_MUD && y <= WATER_LEVEL)
+ if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL)
{
p.Y++;
make_papyrus(vmanip, p);
}
// Trees grow only on mud and grass, on land
- else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2)
+ else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2)
{
p.Y++;
make_tree(vmanip, p);
}
// Cactii grow only on sand, on land
- else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2)
+ else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2)
{
p.Y++;
make_cactus(vmanip, p);
@@ -2000,7 +2000,7 @@ void make_block(BlockMakeData *data)
/*{
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+ if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
continue;
}*/
// Will be placed one higher
@@ -2035,7 +2035,7 @@ void make_block(BlockMakeData *data)
/*{
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+ if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
continue;
}*/
// Will be placed one lower