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-rw-r--r--src/mapgen.h136
1 files changed, 20 insertions, 116 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index d508d37a8..728290ffc 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
+#include <map>
/////////////////// Mapgen flags
#define MG_TREES 0x01
@@ -34,39 +35,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MGV6_FORESTS 0x08
#define MGV6_BIOME_BLEND 0x10
-#define AVERAGE_MUD_AMOUNT 4
-
class BiomeDefManager;
class Biome;
-
-//struct BlockMakeData;
+class EmergeManager;
class MapBlock;
class ManualMapVoxelManipulator;
class VoxelManipulator;
class INodeDefManager;
-extern NoiseParams nparams_v6_def_terrain_base;
-extern NoiseParams nparams_v6_def_terrain_higher;
-extern NoiseParams nparams_v6_def_steepness;
-extern NoiseParams nparams_v6_def_height_select;
-extern NoiseParams nparams_v6_def_trees;
-extern NoiseParams nparams_v6_def_mud;
-extern NoiseParams nparams_v6_def_beach;
-extern NoiseParams nparams_v6_def_biome;
-extern NoiseParams nparams_v6_def_cave;
-
-extern NoiseParams nparams_v7_def_terrain;
-extern NoiseParams nparams_v7_def_bgroup;
-extern NoiseParams nparams_v7_def_heat;
-extern NoiseParams nparams_v7_def_humidity;
-
-enum BiomeType
-{
- BT_NORMAL,
- BT_DESERT
-};
-
-
struct BlockMakeData {
bool no_op;
ManualMapVoxelManipulator *vmanip;
@@ -81,7 +57,6 @@ struct BlockMakeData {
~BlockMakeData();
};
-
struct MapgenParams {
std::string mg_name;
int chunksize;
@@ -96,41 +71,11 @@ struct MapgenParams {
chunksize = 5;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
}
-
- static MapgenParams *createMapgenParams(std::string &mgname);
- static MapgenParams *getParamsFromSettings(Settings *settings);
-
-};
-
-struct MapgenV6Params : public MapgenParams {
- float freq_desert;
- float freq_beach;
- NoiseParams *np_terrain_base;
- NoiseParams *np_terrain_higher;
- NoiseParams *np_steepness;
- NoiseParams *np_height_select;
- NoiseParams *np_trees;
- NoiseParams *np_mud;
- NoiseParams *np_beach;
- NoiseParams *np_biome;
- NoiseParams *np_cave;
-
- MapgenV6Params() {
- freq_desert = 0.45;
- freq_beach = 0.15;
- np_terrain_base = &nparams_v6_def_terrain_base;
- np_terrain_higher = &nparams_v6_def_terrain_higher;
- np_steepness = &nparams_v6_def_steepness;
- np_height_select = &nparams_v6_def_height_select;
- np_trees = &nparams_v6_def_trees;
- np_mud = &nparams_v6_def_mud;
- np_beach = &nparams_v6_def_beach;
- np_biome = &nparams_v6_def_biome;
- np_cave = &nparams_v6_def_cave;
- }
+
+ virtual bool readParams(Settings *settings) = 0;
+ virtual void writeParams(Settings *settings) {};
};
-
class Mapgen {
public:
int seed;
@@ -147,64 +92,16 @@ public:
static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
};
-
-class MapgenV6 : public Mapgen {
-public:
- //ManualMapVoxelManipulator &vmanip;
-
- int ystride;
- v3s16 csize;
-
- v3s16 node_min;
- v3s16 node_max;
-
- Noise *noise_terrain_base;
- Noise *noise_terrain_higher;
- Noise *noise_steepness;
- Noise *noise_height_select;
- Noise *noise_trees;
- Noise *noise_mud;
- Noise *noise_beach;
- Noise *noise_biome;
-
- float *map_terrain_base;
- float *map_terrain_higher;
- float *map_steepness;
- float *map_height_select;
- float *map_trees;
- float *map_mud;
- float *map_beach;
- float *map_biome;
-
- NoiseParams *np_cave;
-
- u32 flags;
- float freq_desert;
- float freq_beach;
-
- MapgenV6(int mapgenid, MapgenV6Params *params);
- ~MapgenV6();
-
- void makeChunk(BlockMakeData *data);
- int getGroundLevelAtPoint(v2s16 p);
-
- double baseRockLevelFromNoise(v2s16 p);
- static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
- static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
- void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef);
- double tree_amount_2d(u64 seed, v2s16 p);
- bool block_is_underground(u64 seed, v3s16 blockpos);
- double base_rock_level_2d(u64 seed, v2s16 p);
- s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
- double get_mud_add_amount(u64 seed, v2s16 p);
- bool get_have_beach(u64 seed, v2s16 p2d);
- BiomeType get_biome(u64 seed, v2s16 p2d);
- u32 get_blockseed(u64 seed, v3s16 p);
+struct MapgenFactory {
+ virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
+ EmergeManager *emerge) = 0;
+ virtual MapgenParams *createMapgenParams() = 0;
};
-
class EmergeManager {
public:
+ std::map<std::string, MapgenFactory *> mglist;
+
//settings
MapgenParams *params;
@@ -214,12 +111,19 @@ public:
//biome manager
BiomeDefManager *biomedef;
- EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
+ EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
~EmergeManager();
+ void initMapgens(MapgenParams *mgparams);
+ Mapgen *createMapgen(std::string mgname, int mgid,
+ MapgenParams *mgparams, EmergeManager *emerge);
+ MapgenParams *createMapgenParams(std::string mgname);
Mapgen *getMapgen();
void addBlockToQueue();
-
+
+ bool registerMapgen(std::string name, MapgenFactory *mgfactory);
+ MapgenParams *getParamsFromSettings(Settings *settings);
+
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);
int getGroundLevelAtPoint(v2s16 p);