diff options
Diffstat (limited to 'src/mapgen.h')
-rw-r--r-- | src/mapgen.h | 134 |
1 files changed, 101 insertions, 33 deletions
diff --git a/src/mapgen.h b/src/mapgen.h index 8986ddab0..4f1ab4ebd 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -22,48 +22,116 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_extrabloated.h" #include "util/container.h" // UniqueQueue +#include "gamedef.h" +#include "mapnode.h" +#include "noise.h" +#include "settings.h" +#include <map> -struct BlockMakeData; +/////////////////// Mapgen flags +#define MG_TREES 0x01 +#define MG_CAVES 0x02 +#define MG_DUNGEONS 0x04 +#define MGV6_FORESTS 0x08 +#define MGV6_BIOME_BLEND 0x10 +#define MG_FLAT 0x20 + +class BiomeDefManager; +class Biome; +class EmergeManager; class MapBlock; class ManualMapVoxelManipulator; +class VoxelManipulator; class INodeDefManager; -namespace mapgen -{ - // Finds precise ground level at any position - s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); +struct BlockMakeData { + bool no_op; + ManualMapVoxelManipulator *vmanip; + u64 seed; + v3s16 blockpos_min; + v3s16 blockpos_max; + v3s16 blockpos_requested; + UniqueQueue<v3s16> transforming_liquid; + INodeDefManager *nodedef; + + BlockMakeData(); + ~BlockMakeData(); +}; + +struct MapgenParams { + std::string mg_name; + int chunksize; + u64 seed; + int water_level; + u32 flags; + + MapgenParams() { + mg_name = "v6"; + seed = 0; + water_level = 1; + chunksize = 5; + flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND; + } + + virtual bool readParams(Settings *settings) = 0; + virtual void writeParams(Settings *settings) {}; +}; + +class Mapgen { +public: + int seed; + int water_level; + bool generating; + int id; + + virtual void makeChunk(BlockMakeData *data) {}; + virtual int getGroundLevelAtPoint(v2s16 p) = 0; - // Find out if block is completely underground - bool block_is_underground(u64 seed, v3s16 blockpos); + //Legacy functions for Farmesh (pending removal) + static bool get_have_beach(u64 seed, v2s16 p2d); + static double tree_amount_2d(u64 seed, v2s16 p); + static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); +}; - // Get a pseudorandom seed for a position on the map - u32 get_blockseed(u64 seed, v3s16 p); +struct MapgenFactory { + virtual Mapgen *createMapgen(int mgid, MapgenParams *params, + EmergeManager *emerge) = 0; + virtual MapgenParams *createMapgenParams() = 0; +}; - // Main map generation routine - void make_block(BlockMakeData *data); +class EmergeManager { +public: + std::map<std::string, MapgenFactory *> mglist; + + //settings + MapgenParams *params; + + //mapgen objects here + Mapgen *mapgen; + + //biome manager + BiomeDefManager *biomedef; + + EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef); + ~EmergeManager(); + + void initMapgens(MapgenParams *mgparams); + Mapgen *createMapgen(std::string mgname, int mgid, + MapgenParams *mgparams, EmergeManager *emerge); + MapgenParams *createMapgenParams(std::string mgname); + Mapgen *getMapgen(); + void addBlockToQueue(); + + void registerMapgen(std::string name, MapgenFactory *mgfactory); + MapgenParams *getParamsFromSettings(Settings *settings); + void setParamsToSettings(Settings *settings); - /* - These are used by FarMesh - */ - bool get_have_beach(u64 seed, v2s16 p2d); - double tree_amount_2d(u64 seed, v2s16 p); - - struct BlockMakeData - { - bool no_op; - ManualMapVoxelManipulator *vmanip; // Destructor deletes - u64 seed; - v3s16 blockpos_min; - v3s16 blockpos_max; - v3s16 blockpos_requested; - UniqueQueue<v3s16> transforming_liquid; - INodeDefManager *nodedef; - - BlockMakeData(); - ~BlockMakeData(); - }; - -}; // namespace mapgen + //mapgen helper methods + Biome *getBiomeAtPoint(v3s16 p); + int getGroundLevelAtPoint(v2s16 p); + bool isBlockUnderground(v3s16 blockpos); + u32 getBlockSeed(v3s16 p); +}; #endif |