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-rw-r--r--src/mapgen.h134
1 files changed, 101 insertions, 33 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index 8986ddab0..4f1ab4ebd 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -22,48 +22,116 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "util/container.h" // UniqueQueue
+#include "gamedef.h"
+#include "mapnode.h"
+#include "noise.h"
+#include "settings.h"
+#include <map>
-struct BlockMakeData;
+/////////////////// Mapgen flags
+#define MG_TREES 0x01
+#define MG_CAVES 0x02
+#define MG_DUNGEONS 0x04
+#define MGV6_FORESTS 0x08
+#define MGV6_BIOME_BLEND 0x10
+#define MG_FLAT 0x20
+
+class BiomeDefManager;
+class Biome;
+class EmergeManager;
class MapBlock;
class ManualMapVoxelManipulator;
+class VoxelManipulator;
class INodeDefManager;
-namespace mapgen
-{
- // Finds precise ground level at any position
- s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+struct BlockMakeData {
+ bool no_op;
+ ManualMapVoxelManipulator *vmanip;
+ u64 seed;
+ v3s16 blockpos_min;
+ v3s16 blockpos_max;
+ v3s16 blockpos_requested;
+ UniqueQueue<v3s16> transforming_liquid;
+ INodeDefManager *nodedef;
+
+ BlockMakeData();
+ ~BlockMakeData();
+};
+
+struct MapgenParams {
+ std::string mg_name;
+ int chunksize;
+ u64 seed;
+ int water_level;
+ u32 flags;
+
+ MapgenParams() {
+ mg_name = "v6";
+ seed = 0;
+ water_level = 1;
+ chunksize = 5;
+ flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
+ }
+
+ virtual bool readParams(Settings *settings) = 0;
+ virtual void writeParams(Settings *settings) {};
+};
+
+class Mapgen {
+public:
+ int seed;
+ int water_level;
+ bool generating;
+ int id;
+
+ virtual void makeChunk(BlockMakeData *data) {};
+ virtual int getGroundLevelAtPoint(v2s16 p) = 0;
- // Find out if block is completely underground
- bool block_is_underground(u64 seed, v3s16 blockpos);
+ //Legacy functions for Farmesh (pending removal)
+ static bool get_have_beach(u64 seed, v2s16 p2d);
+ static double tree_amount_2d(u64 seed, v2s16 p);
+ static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+};
- // Get a pseudorandom seed for a position on the map
- u32 get_blockseed(u64 seed, v3s16 p);
+struct MapgenFactory {
+ virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
+ EmergeManager *emerge) = 0;
+ virtual MapgenParams *createMapgenParams() = 0;
+};
- // Main map generation routine
- void make_block(BlockMakeData *data);
+class EmergeManager {
+public:
+ std::map<std::string, MapgenFactory *> mglist;
+
+ //settings
+ MapgenParams *params;
+
+ //mapgen objects here
+ Mapgen *mapgen;
+
+ //biome manager
+ BiomeDefManager *biomedef;
+
+ EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
+ ~EmergeManager();
+
+ void initMapgens(MapgenParams *mgparams);
+ Mapgen *createMapgen(std::string mgname, int mgid,
+ MapgenParams *mgparams, EmergeManager *emerge);
+ MapgenParams *createMapgenParams(std::string mgname);
+ Mapgen *getMapgen();
+ void addBlockToQueue();
+
+ void registerMapgen(std::string name, MapgenFactory *mgfactory);
+ MapgenParams *getParamsFromSettings(Settings *settings);
+ void setParamsToSettings(Settings *settings);
- /*
- These are used by FarMesh
- */
- bool get_have_beach(u64 seed, v2s16 p2d);
- double tree_amount_2d(u64 seed, v2s16 p);
-
- struct BlockMakeData
- {
- bool no_op;
- ManualMapVoxelManipulator *vmanip; // Destructor deletes
- u64 seed;
- v3s16 blockpos_min;
- v3s16 blockpos_max;
- v3s16 blockpos_requested;
- UniqueQueue<v3s16> transforming_liquid;
- INodeDefManager *nodedef;
-
- BlockMakeData();
- ~BlockMakeData();
- };
-
-}; // namespace mapgen
+ //mapgen helper methods
+ Biome *getBiomeAtPoint(v3s16 p);
+ int getGroundLevelAtPoint(v2s16 p);
+ bool isBlockUnderground(v3s16 blockpos);
+ u32 getBlockSeed(v3s16 p);
+};
#endif