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diff --git a/src/mapgen_flat.h b/src/mapgen_flat.h
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-/*
-Minetest
-Copyright (C) 2015-2017 paramat
-Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include "mapgen.h"
-
-/////// Mapgen Flat flags
-#define MGFLAT_LAKES 0x01
-#define MGFLAT_HILLS 0x02
-
-class BiomeManager;
-
-extern FlagDesc flagdesc_mapgen_flat[];
-
-struct MapgenFlatParams : public MapgenParams
-{
- u32 spflags = 0;
- s16 ground_level = 8;
- s16 large_cave_depth = -33;
- s16 lava_depth = -256;
- float cave_width = 0.09f;
- float lake_threshold = -0.45f;
- float lake_steepness = 48.0f;
- float hill_threshold = 0.45f;
- float hill_steepness = 64.0f;
- NoiseParams np_terrain;
- NoiseParams np_filler_depth;
- NoiseParams np_cave1;
- NoiseParams np_cave2;
-
- MapgenFlatParams();
- ~MapgenFlatParams() = default;
-
- void readParams(const Settings *settings);
- void writeParams(Settings *settings) const;
-};
-
-class MapgenFlat : public MapgenBasic
-{
-public:
- MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge);
- ~MapgenFlat();
-
- virtual MapgenType getType() const { return MAPGEN_FLAT; }
-
- virtual void makeChunk(BlockMakeData *data);
- int getSpawnLevelAtPoint(v2s16 p);
- s16 generateTerrain();
-
-private:
- s16 ground_level;
- s16 large_cave_depth;
- float lake_threshold;
- float lake_steepness;
- float hill_threshold;
- float hill_steepness;
- Noise *noise_terrain;
-};