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-rw-r--r--src/mapgen_flat.h29
1 files changed, 1 insertions, 28 deletions
diff --git a/src/mapgen_flat.h b/src/mapgen_flat.h
index 53fd66a67..2b98c1f31 100644
--- a/src/mapgen_flat.h
+++ b/src/mapgen_flat.h
@@ -53,43 +53,19 @@ struct MapgenFlatParams : public MapgenSpecificParams {
void writeParams(Settings *settings) const;
};
-class MapgenFlat : public Mapgen {
+class MapgenFlat : public MapgenBasic {
public:
- EmergeManager *m_emerge;
- BiomeManager *bmgr;
-
- int ystride;
- int zstride_1d;
-
- v3s16 node_min;
- v3s16 node_max;
- v3s16 full_node_min;
- v3s16 full_node_max;
-
u32 spflags;
s16 ground_level;
s16 large_cave_depth;
- float cave_width;
float lake_threshold;
float lake_steepness;
float hill_threshold;
float hill_steepness;
Noise *noise_terrain;
- Noise *noise_filler_depth;
- Noise *noise_cave1;
- Noise *noise_cave2;
-
- Noise *noise_heat;
- Noise *noise_humidity;
- Noise *noise_heat_blend;
- Noise *noise_humidity_blend;
- content_t c_stone;
- content_t c_water_source;
content_t c_lava_source;
- content_t c_desert_stone;
content_t c_ice;
- content_t c_sandstone;
content_t c_cobble;
content_t c_stair_cobble;
@@ -104,9 +80,6 @@ public:
int getSpawnLevelAtPoint(v2s16 p);
void calculateNoise();
s16 generateTerrain();
- MgStoneType generateBiomes();
- void dustTopNodes();
- void generateCaves(s16 max_stone_y);
};
struct MapgenFactoryFlat : public MapgenFactory {