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-rw-r--r--src/mapgen_fractal.cpp118
1 files changed, 71 insertions, 47 deletions
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 144fa29b2..03bd3b62f 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -1,7 +1,7 @@
/*
Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Additional development and fractal code by paramat
+Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2015 paramat, Matt Gregory
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -73,9 +73,12 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *
this->offset_y = sp->offset_y;
this->offset_z = sp->offset_z;
- //// 3d terrain noise
- noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 2, csize.Z);
- noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 2, csize.Z);
+ //// 2D terrain noise
+ noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z);
+
+ //// 3D terrain noise
+ noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 2, csize.Z);
+ noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 2, csize.Z);
//// Biome noise
noise_heat = new Noise(&params->np_biome_heat, seed, csize.X, csize.Z);
@@ -114,6 +117,8 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *
MapgenFractal::~MapgenFractal()
{
+ delete noise_seabed;
+
delete noise_cave1;
delete noise_cave2;
@@ -132,20 +137,21 @@ MapgenFractalParams::MapgenFractalParams()
spflags = 0;
iterations = 9;
- scale_x = 1024;
- scale_y = 256;
- scale_z = 1024;
+ scale_x = 1024.0;
+ scale_y = 256.0;
+ scale_z = 1024.0;
offset_x = -1.75;
- offset_y = 0;
- offset_z = 0;
+ offset_y = 0.0;
+ offset_z = 0.0;
slice_w = 0.5;
julia_x = 0.33;
julia_y = 0.33;
julia_z = 0.33;
julia_w = 0.33;
- np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0);
- np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0);
+ np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0);
+ np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0);
+ np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0);
}
@@ -166,6 +172,7 @@ void MapgenFractalParams::readParams(const Settings *settings)
settings->getFloatNoEx("mgfractal_julia_z", julia_z);
settings->getFloatNoEx("mgfractal_julia_w", julia_w);
+ settings->getNoiseParams("mgfractal_np_seabed", np_seabed);
settings->getNoiseParams("mgfractal_np_cave1", np_cave1);
settings->getNoiseParams("mgfractal_np_cave2", np_cave2);
}
@@ -188,6 +195,7 @@ void MapgenFractalParams::writeParams(Settings *settings) const
settings->setFloat("mgfractal_julia_z", julia_z);
settings->setFloat("mgfractal_julia_w", julia_w);
+ settings->setNoiseParams("mgfractal_np_seabed", np_seabed);
settings->setNoiseParams("mgfractal_np_cave1", np_cave1);
settings->setNoiseParams("mgfractal_np_cave2", np_cave2);
}
@@ -198,15 +206,15 @@ void MapgenFractalParams::writeParams(Settings *settings) const
int MapgenFractal::getGroundLevelAtPoint(v2s16 p)
{
- s16 search_top = water_level + 128;
- s16 search_base = water_level;
- s16 level = -MAX_MAP_GENERATION_LIMIT;
- for (s16 y = search_top; y >= search_base; y--) {
- if (getTerrainAtPoint(p.X, y, p.Y))
+ s16 search_start = 128;
+ s16 search_end = -128;
+
+ for (s16 y = search_start; y >= search_end; y--) {
+ if (getFractalAtPoint(p.X, y, p.Y))
return y;
}
- return level;
+ return -MAX_MAP_GENERATION_LIMIT;
}
@@ -329,6 +337,8 @@ void MapgenFractal::calculateNoise()
int y = node_min.Y - 1;
int z = node_min.Z;
+ noise_seabed->perlinMap2D(x, z);
+
if (flags & MG_CAVES) {
noise_cave1->perlinMap3D(x, y, z);
noise_cave2->perlinMap3D(x, y, z);
@@ -350,7 +360,7 @@ void MapgenFractal::calculateNoise()
}
-bool MapgenFractal::getTerrainAtPoint(s16 x, s16 y, s16 z)
+bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
{
float cx, cy, cz, cw, ox, oy, oz, ow;
@@ -368,22 +378,21 @@ bool MapgenFractal::getTerrainAtPoint(s16 x, s16 y, s16 z)
cy = (float)y / scale_y + offset_y;
cz = (float)z / scale_z + offset_z;
cw = slice_w;
- ox = 0.0;
- oy = 0.0;
- oz = 0.0;
- ow = 0.0;
+ ox = 0.0f;
+ oy = 0.0f;
+ oz = 0.0f;
+ ow = 0.0f;
}
for (u16 iter = 0; iter < iterations; iter++) {
// 4D "Roundy" Mandelbrot set
float nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
- float ny = 2.0 * (ox * oy + oz * ow) + cy;
- float nz = 2.0 * (ox * oz + oy * ow) + cz;
- float nw = 2.0 * (ox * ow + oy * oz) + cw;
+ float ny = 2.0f * (ox * oy + oz * ow) + cy;
+ float nz = 2.0f * (ox * oz + oy * ow) + cz;
+ float nw = 2.0f * (ox * ow + oy * oz) + cw;
- if (nx * nx + ny * ny + nz * nz + nw * nw > 4.0) {
+ if (nx * nx + ny * ny + nz * nz + nw * nw > 4.0f)
return false;
- }
ox = nx;
oy = ny;
@@ -402,23 +411,29 @@ s16 MapgenFractal::generateTerrain()
MapNode n_water(c_water_source);
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
+ u32 index2d = 0;
- for (s16 z = node_min.Z; z <= node_max.Z; z++)
- for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
- u32 i = vm->m_area.index(node_min.X, y, z);
- for (s16 x = node_min.X; x <= node_max.X; x++, i++) {
- if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
- if (getTerrainAtPoint(x, y, z)) {
- vm->m_data[i] = n_stone;
- if (y > stone_surface_max_y)
- stone_surface_max_y = y;
- } else if (y <= water_level) {
- vm->m_data[i] = n_water;
- } else {
- vm->m_data[i] = n_air;
+ for (s16 z = node_min.Z; z <= node_max.Z; z++) {
+ for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
+ u32 vi = vm->m_area.index(node_min.X, y, z);
+ for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index2d++) {
+ if (vm->m_data[vi].getContent() == CONTENT_IGNORE) {
+ s16 seabed_height = noise_seabed->result[index2d];
+
+ if (y <= seabed_height || getFractalAtPoint(x, y, z)) {
+ vm->m_data[vi] = n_stone;
+ if (y > stone_surface_max_y)
+ stone_surface_max_y = y;
+ } else if (y <= water_level) {
+ vm->m_data[vi] = n_water;
+ } else {
+ vm->m_data[vi] = n_air;
+ }
}
}
+ index2d -= ystride;
}
+ index2d += ystride;
}
return stone_surface_max_y;
@@ -575,23 +590,32 @@ void MapgenFractal::dustTopNodes()
void MapgenFractal::generateCaves(s16 max_stone_y)
{
if (max_stone_y >= node_min.Y) {
- u32 index = 0;
+ u32 index = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
- u32 i = vm->m_area.index(node_min.X, y, z);
- for (s16 x = node_min.X; x <= node_max.X; x++, i++, index++) {
+ u32 vi = vm->m_area.index(node_min.X, y, z);
+ for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index++) {
float d1 = contour(noise_cave1->result[index]);
float d2 = contour(noise_cave2->result[index]);
if (d1 * d2 > 0.3) {
- content_t c = vm->m_data[i].getContent();
+ content_t c = vm->m_data[vi].getContent();
if (!ndef->get(c).is_ground_content || c == CONTENT_AIR)
continue;
- vm->m_data[i] = MapNode(CONTENT_AIR);
+ vm->m_data[vi] = MapNode(CONTENT_AIR);
}
}
}
}
-}
+ if (node_max.Y > MGFRACTAL_LARGE_CAVE_DEPTH)
+ return;
+
+ PseudoRandom ps(blockseed + 21343);
+ u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0;
+ for (u32 i = 0; i < bruises_count; i++) {
+ CaveFractal cave(this, &ps);
+ cave.makeCave(node_min, node_max, max_stone_y);
+ }
+}