diff options
Diffstat (limited to 'src/mapgen_fractal.cpp')
-rw-r--r-- | src/mapgen_fractal.cpp | 22 |
1 files changed, 2 insertions, 20 deletions
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index dca10d253..f54de6275 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -243,9 +243,6 @@ void MapgenFractal::makeChunk(BlockMakeData *data) blockseed = getBlockSeed2(full_node_min, seed); - // Make some noise - calculateNoise(); - // Generate base terrain, mountains, and ridges with initial heightmaps s16 stone_surface_max_y = generateTerrain(); @@ -328,23 +325,6 @@ void MapgenFractal::makeChunk(BlockMakeData *data) } -void MapgenFractal::calculateNoise() -{ - //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO); - s16 x = node_min.X; - s16 z = node_min.Z; - - noise_seabed->perlinMap2D(x, z); - - // Cave noises are calculated in generateCaves() - // only if solid terrain is present in mapchunk - - noise_filler_depth->perlinMap2D(x, z); - - //printf("calculateNoise: %dus\n", t.stop()); -} - - bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z) { float cx, cy, cz, cw, ox, oy, oz, ow; @@ -474,6 +454,8 @@ s16 MapgenFractal::generateTerrain() s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; u32 index2d = 0; + noise_seabed->perlinMap2D(node_min.X, node_min.Z); + for (s16 z = node_min.Z; z <= node_max.Z; z++) { for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { u32 vi = vm->m_area.index(node_min.X, y, z); |