diff options
Diffstat (limited to 'src/mapgen_fractal.cpp')
-rw-r--r-- | src/mapgen_fractal.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index c359dc4c6..a33e19840 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -82,7 +82,8 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager * this->julia_w = sp->julia_w; //// 2D terrain noise - noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z); + noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z); //// 3D terrain noise noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 2, csize.Z); @@ -126,7 +127,7 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager * MapgenFractal::~MapgenFractal() { delete noise_seabed; - + delete noise_filler_depth; delete noise_cave1; delete noise_cave2; @@ -158,9 +159,10 @@ MapgenFractalParams::MapgenFractalParams() julia_z = 0.33; julia_w = 0.33; - np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0); - np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0); + np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0); + np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0); } @@ -183,6 +185,7 @@ void MapgenFractalParams::readParams(const Settings *settings) settings->getFloatNoEx("mgfractal_julia_w", julia_w); settings->getNoiseParams("mgfractal_np_seabed", np_seabed); + settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgfractal_np_cave1", np_cave1); settings->getNoiseParams("mgfractal_np_cave2", np_cave2); } @@ -207,6 +210,7 @@ void MapgenFractalParams::writeParams(Settings *settings) const settings->setFloat("mgfractal_julia_w", julia_w); settings->setNoiseParams("mgfractal_np_seabed", np_seabed); + settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgfractal_np_cave1", np_cave1); settings->setNoiseParams("mgfractal_np_cave2", np_cave2); } @@ -349,6 +353,7 @@ void MapgenFractal::calculateNoise() int z = node_min.Z; noise_seabed->perlinMap2D(x, z); + noise_filler_depth->perlinMap2D(x, z); if (flags & MG_CAVES) { noise_cave1->perlinMap3D(x, y, z); @@ -492,7 +497,8 @@ MgStoneType MapgenFractal::generateBiomes(float *heat_map, float *humidity_map) (c == c_water_source && (air_above || !biome))) { biome = bmgr->getBiome(heat_map[index], humidity_map[index], y); depth_top = biome->depth_top; - base_filler = depth_top + biome->depth_filler; + base_filler = MYMAX(depth_top + biome->depth_filler + + noise_filler_depth->result[index], 0); depth_water_top = biome->depth_water_top; // Detect stone type for dungeons during every biome calculation. |