diff options
Diffstat (limited to 'src/mapgen_fractal.cpp')
-rw-r--r-- | src/mapgen_fractal.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index cdea9c09a..0430f92ff 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -693,6 +693,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y) for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { bool column_is_open = false; // Is column open to overground + bool is_tunnel = false; // Is tunnel or tunnel floor u32 vi = vm->m_area.index(x, node_max.Y + 1, z); u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride + (x - node_min.X); @@ -719,13 +720,16 @@ void MapgenFractal::generateCaves(s16 max_stone_y) if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) { // In tunnel and ground content, excavate vm->m_data[vi] = MapNode(CONTENT_AIR); - } else if (column_is_open && + is_tunnel = true; + } else if (is_tunnel && column_is_open && (c == biome->c_filler || c == biome->c_stone)) { // Tunnel entrance floor vm->m_data[vi] = MapNode(biome->c_top); column_is_open = false; + is_tunnel = false; } else { column_is_open = false; + is_tunnel = false; } } } |