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-rw-r--r--src/mapgen_fractal.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 810645abb..d75d1149e 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -719,17 +719,18 @@ void MapgenFractal::generateCaves(s16 max_stone_y)
// Ground
float d1 = contour(noise_cave1->result[index3d]);
float d2 = contour(noise_cave2->result[index3d]);
+
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
// In tunnel and ground content, excavate
vm->m_data[vi] = MapNode(CONTENT_AIR);
is_tunnel = true;
- } else if (is_tunnel && column_is_open &&
- (c == biome->c_filler || c == biome->c_stone)) {
- // Tunnel entrance floor
- vm->m_data[vi] = MapNode(biome->c_top);
- column_is_open = false;
- is_tunnel = false;
} else {
+ // Not in tunnel or not ground content
+ if (is_tunnel && column_is_open &&
+ (c == biome->c_filler || c == biome->c_stone))
+ // Tunnel entrance floor
+ vm->m_data[vi] = MapNode(biome->c_top);
+
column_is_open = false;
is_tunnel = false;
}