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-rw-r--r--src/mapgen_fractal.h23
1 files changed, 1 insertions, 22 deletions
diff --git a/src/mapgen_fractal.h b/src/mapgen_fractal.h
index a0e51b2c6..176885d46 100644
--- a/src/mapgen_fractal.h
+++ b/src/mapgen_fractal.h
@@ -57,23 +57,12 @@ struct MapgenFractalParams : public MapgenSpecificParams {
void writeParams(Settings *settings) const;
};
-class MapgenFractal : public Mapgen {
+class MapgenFractal : public MapgenBasic {
public:
- EmergeManager *m_emerge;
- BiomeManager *bmgr;
-
- int ystride;
- int zstride_1d;
u16 formula;
bool julia;
- v3s16 node_min;
- v3s16 node_max;
- v3s16 full_node_min;
- v3s16 full_node_max;
-
u32 spflags;
- float cave_width;
u16 fractal;
u16 iterations;
v3f scale;
@@ -84,16 +73,9 @@ public:
float julia_z;
float julia_w;
Noise *noise_seabed;
- Noise *noise_filler_depth;
- Noise *noise_cave1;
- Noise *noise_cave2;
- content_t c_stone;
- content_t c_water_source;
content_t c_lava_source;
- content_t c_desert_stone;
content_t c_ice;
- content_t c_sandstone;
content_t c_cobble;
content_t c_stair_cobble;
@@ -109,9 +91,6 @@ public:
void calculateNoise();
bool getFractalAtPoint(s16 x, s16 y, s16 z);
s16 generateTerrain();
- MgStoneType generateBiomes();
- void dustTopNodes();
- void generateCaves(s16 max_stone_y);
};
struct MapgenFactoryFractal : public MapgenFactory {