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-rw-r--r--src/mapgen_indev.cpp83
1 files changed, 60 insertions, 23 deletions
diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp
index 5c842b6a5..7f0faf16f 100644
--- a/src/mapgen_indev.cpp
+++ b/src/mapgen_indev.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "map.h"
#include "main.h"
+#include "util/numeric.h"
#include "log.h"
/////////////////// Mapgen Indev perlin noise (default values - not used, from config or defaultsettings)
@@ -154,9 +155,6 @@ void MapgenIndev::calculateNoise() {
z + 0.5 * noiseindev_float_islands3->npindev->spread.Z * farscale(noiseindev_float_islands3->npindev->farspread, x, z));
noiseindev_float_islands3->transformNoiseMapFarScale(x, y, z);
- }
-
- if (!(flags & MG_FLAT)) {
noiseindev_mud->perlinMap2D(
x + 0.5 * noiseindev_mud->npindev->spread.X * farscale(noiseindev_mud->npindev->farspread, x, y, z),
z + 0.5 * noiseindev_mud->npindev->spread.Z * farscale(noiseindev_mud->npindev->farspread, x, y, z));
@@ -256,28 +254,66 @@ float MapgenIndev::getMudAmount(int index) {
return noiseindev_mud->result[index];
}
-void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
- cave.min_tunnel_diameter = 2;
- cave.max_tunnel_diameter = ps.range(2,6);
- cave.dswitchint = ps.range(1,14);
- cave.flooded = large_cave && ps.range(0,4);
- if(large_cave){
- cave.part_max_length_rs = ps.range(2,4);
- if (node_min.Y < -100 && !ps.range(0, farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30)) { //huge
- cave.flooded = !ps.range(0, 3);
- cave.tunnel_routepoints = ps.range(5, 30);
- cave.min_tunnel_diameter = 30;
- cave.max_tunnel_diameter = ps.range(40, ps.range(80,200));
+void MapgenIndev::generateCaves(int max_stone_y) {
+ float cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, seed);
+ int volume_nodes = (node_max.X - node_min.X + 1) *
+ (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE;
+ cave_amount = MYMAX(0.0, cave_amount);
+ u32 caves_count = cave_amount * volume_nodes / 50000;
+ u32 bruises_count = 1;
+ PseudoRandom ps(blockseed + 21343);
+ PseudoRandom ps2(blockseed + 1032);
+
+ if (ps.range(1, 6) == 1)
+ bruises_count = ps.range(0, ps.range(0, 2));
+
+ if (getBiome(v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
+ caves_count /= 3;
+ bruises_count /= 3;
+ }
+
+ for (u32 i = 0; i < caves_count + bruises_count; i++) {
+ bool large_cave = (i >= caves_count);
+ CaveIndev cave(this, &ps, &ps2, node_min, large_cave,
+ c_water_source, c_lava_source);
+
+ cave.makeCave(node_min, node_max, max_stone_y);
+ }
+}
+
+CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
+ v3s16 node_min, bool is_large_cave,
+ content_t c_water, content_t c_lava) {
+ this->vm = mg->vm;
+ this->water_level = mg->water_level;
+ this->large_cave = is_large_cave;
+ this->ps = ps;
+ this->ps2 = ps2;
+ this->c_water_source = c_water;
+ this->c_lava_source = c_lava;
+
+ min_tunnel_diameter = 2;
+ max_tunnel_diameter = ps->range(2,6);
+ dswitchint = ps->range(1,14);
+ flooded = large_cave && ps->range(0,4);
+ if (large_cave) {
+ part_max_length_rs = ps->range(2,4);
+ float scale = farscale(0.2, node_min.X, node_min.Y, node_min.Z);
+ if (node_min.Y < -100 && !ps->range(0, scale * 30)) { //huge
+ flooded = !ps->range(0, 3);
+ tunnel_routepoints = ps->range(5, 30);
+ min_tunnel_diameter = 30;
+ max_tunnel_diameter = ps->range(40, ps->range(80, 200));
} else {
- cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
- cave.min_tunnel_diameter = 5;
- cave.max_tunnel_diameter = ps.range(7, ps.range(8,24));
+ tunnel_routepoints = ps->range(5, ps->range(15,30));
+ min_tunnel_diameter = 5;
+ max_tunnel_diameter = ps->range(7, ps->range(8,24));
}
} else {
- cave.part_max_length_rs = ps.range(2,9);
- cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
+ part_max_length_rs = ps->range(2,9);
+ tunnel_routepoints = ps->range(10, ps->range(15,30));
}
- cave.large_cave_is_flat = (ps.range(0,1) == 0);
+ large_cave_is_flat = (ps->range(0,1) == 0);
}
/*
@@ -365,7 +401,8 @@ void MapgenIndev::generateFloatIslands(int min_y) {
}
}
-void MapgenIndev::generateSomething() {
+void MapgenIndev::generateExperimental() {
int float_islands = g_settings->getS16("mgindev_float_islands");
- if(float_islands) generateFloatIslands(float_islands);
+ if (float_islands)
+ generateFloatIslands(float_islands);
}