diff options
Diffstat (limited to 'src/mapgen_indev.cpp')
-rw-r--r-- | src/mapgen_indev.cpp | 96 |
1 files changed, 41 insertions, 55 deletions
diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp index a22e2522f..67535b0b4 100644 --- a/src/mapgen_indev.cpp +++ b/src/mapgen_indev.cpp @@ -24,24 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/numeric.h" #include "log.h" -/////////////////// Mapgen Indev perlin noise (default values - not used, from config or defaultsettings) - -NoiseIndevParams nparams_indev_def; - -/* -NoiseIndevParams nparams_indev_def_terrain_base; -// (-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1); -NoiseIndevParams nparams_indev_def_terrain_higher; -// (20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1); -NoiseIndevParams nparams_indev_def_steepness; -// (0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1); -NoiseIndevParams nparams_indev_def_mud; -// (AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1); -NoiseIndevParams nparams_indev_def_float_islands; -// (1, 10.0, v3f(500.0, 500.0, 500.0), 32451, 5, 0.6, 1); -NoiseIndevParams nparams_indev_def_biome; -*/ - /////////////////////////////////////////////////////////////////////////////// void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) { @@ -81,27 +63,28 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) { } } -MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge) +MapgenIndev::MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge) : MapgenV6(mapgenid, params, emerge) { - noiseindev_terrain_base = new NoiseIndev(¶ms->npindev_terrain_base, seed, csize.X, csize.Z); - noiseindev_terrain_higher = new NoiseIndev(¶ms->npindev_terrain_higher, seed, csize.X, csize.Z); - noiseindev_steepness = new NoiseIndev(¶ms->npindev_steepness, seed, csize.X, csize.Z); - noiseindev_mud = new NoiseIndev(¶ms->npindev_mud, seed, csize.X, csize.Z); - noiseindev_float_islands1 = new NoiseIndev(¶ms->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z); - noiseindev_float_islands2 = new NoiseIndev(¶ms->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z); - noiseindev_float_islands3 = new NoiseIndev(¶ms->npindev_float_islands3, seed, csize.X, csize.Z); - noiseindev_biome = new NoiseIndev(¶ms->npindev_biome, seed, csize.X, csize.Z); + MapgenIndevParams *sp = (MapgenIndevParams *)params->sparams; + + float_islands = sp->float_islands; + + noiseindev_terrain_base = new NoiseIndev(&sp->npindev_terrain_base, seed, csize.X, csize.Z); + noiseindev_terrain_higher = new NoiseIndev(&sp->npindev_terrain_higher, seed, csize.X, csize.Z); + noiseindev_steepness = new NoiseIndev(&sp->npindev_steepness, seed, csize.X, csize.Z); + noiseindev_mud = new NoiseIndev(&sp->npindev_mud, seed, csize.X, csize.Z); + noiseindev_float_islands1 = new NoiseIndev(&sp->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z); + noiseindev_float_islands2 = new NoiseIndev(&sp->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z); + noiseindev_float_islands3 = new NoiseIndev(&sp->npindev_float_islands3, seed, csize.X, csize.Z); + noiseindev_biome = new NoiseIndev(&sp->npindev_biome, seed, csize.X, csize.Z); } MapgenIndev::~MapgenIndev() { delete noiseindev_terrain_base; delete noiseindev_terrain_higher; delete noiseindev_steepness; - //delete noise_height_select; - //delete noise_trees; delete noiseindev_mud; - //delete noise_beach; delete noiseindev_float_islands1; delete noiseindev_float_islands2; delete noiseindev_float_islands3; @@ -166,39 +149,43 @@ void MapgenIndev::calculateNoise() { z + 0.2 * noiseindev_biome->npindev->spread.Z * farscale(noiseindev_biome->npindev->farspread, x, z)); } -bool MapgenIndevParams::readParams(Settings *settings) { - freq_desert = settings->getFloat("mgv6_freq_desert"); - freq_beach = settings->getFloat("mgv6_freq_beach"); - - bool success = - settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) && - settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) && - settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) && - settings->getNoiseParams("mgv6_np_height_select", np_height_select) && - settings->getNoiseParams("mgv6_np_trees", np_trees) && - settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) && - settings->getNoiseParams("mgv6_np_beach", np_beach) && - settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) && - settings->getNoiseParams("mgv6_np_cave", np_cave) && - settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) && - settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) && - settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); - return success; +MapgenIndevParams::MapgenIndevParams() { + float_islands = 500; + npindev_terrain_base = NoiseIndevParams(-4, 20, v3f(250, 250, 250), 82341, 5, 0.6, 10, 10); + npindev_terrain_higher = NoiseIndevParams(20, 16, v3f(500, 500, 500), 85039, 5, 0.6, 10, 10); + npindev_steepness = NoiseIndevParams(0.85, 0.5, v3f(125, 125, 125), -932, 5, 0.7, 2, 10); + npindev_mud = NoiseIndevParams(4, 2, v3f(200, 200, 200), 91013, 3, 0.55, 1, 1); + npindev_biome = NoiseIndevParams(0, 1, v3f(250, 250, 250), 9130, 3, 0.50, 1, 10); + npindev_float_islands1 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 3683, 6, 0.6, 1, 1.5); + npindev_float_islands2 = NoiseIndevParams(0, 1, v3f(8, 8, 8 ), 9292, 2, 0.5, 1, 1.5); + npindev_float_islands3 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 6412, 2, 0.5, 1, 0.5); +} + +void MapgenIndevParams::readParams(Settings *settings) { + MapgenV6Params::readParams(settings); + + settings->tryGetS16("mgindev_float_islands", float_islands); + + settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base); + settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher); + settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness); + settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud); + settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome); + settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1); + settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2); + settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); } void MapgenIndevParams::writeParams(Settings *settings) { - settings->setFloat("mgv6_freq_desert", freq_desert); - settings->setFloat("mgv6_freq_beach", freq_beach); + MapgenV6Params::writeParams(settings); + + settings->setS16("mgindev_float_islands", float_islands); settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base); settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher); settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness); - settings->setNoiseParams("mgv6_np_height_select", np_height_select); - settings->setNoiseParams("mgv6_np_trees", np_trees); settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud); - settings->setNoiseParams("mgv6_np_beach", np_beach); settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome); - settings->setNoiseParams("mgv6_np_cave", np_cave); settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1); settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2); settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); @@ -391,7 +378,6 @@ void MapgenIndev::generateFloatIslands(int min_y) { } void MapgenIndev::generateExperimental() { - int float_islands = g_settings->getS16("mgindev_float_islands"); if (float_islands) generateFloatIslands(float_islands); } |