diff options
Diffstat (limited to 'src/mapgen_indev.cpp')
-rw-r--r-- | src/mapgen_indev.cpp | 88 |
1 files changed, 40 insertions, 48 deletions
diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp index 2eeaf13eb..430359be2 100644 --- a/src/mapgen_indev.cpp +++ b/src/mapgen_indev.cpp @@ -84,17 +84,14 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) { MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge) : MapgenV6(mapgenid, params, emerge) { - noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Z); - noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Z); - noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Z); -// noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y); -// noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y); - noiseindev_mud = new NoiseIndev(params->npindev_mud, seed, csize.X, csize.Z); -// noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y); - noiseindev_float_islands1 = new NoiseIndev(params->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z); - noiseindev_float_islands2 = new NoiseIndev(params->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z); - noiseindev_float_islands3 = new NoiseIndev(params->npindev_float_islands3, seed, csize.X, csize.Z); - noiseindev_biome = new NoiseIndev(params->npindev_biome, seed, csize.X, csize.Z); + noiseindev_terrain_base = new NoiseIndev(¶ms->npindev_terrain_base, seed, csize.X, csize.Z); + noiseindev_terrain_higher = new NoiseIndev(¶ms->npindev_terrain_higher, seed, csize.X, csize.Z); + noiseindev_steepness = new NoiseIndev(¶ms->npindev_steepness, seed, csize.X, csize.Z); + noiseindev_mud = new NoiseIndev(¶ms->npindev_mud, seed, csize.X, csize.Z); + noiseindev_float_islands1 = new NoiseIndev(¶ms->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z); + noiseindev_float_islands2 = new NoiseIndev(¶ms->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z); + noiseindev_float_islands3 = new NoiseIndev(¶ms->npindev_float_islands3, seed, csize.X, csize.Z); + noiseindev_biome = new NoiseIndev(¶ms->npindev_biome, seed, csize.X, csize.Z); } MapgenIndev::~MapgenIndev() { @@ -170,46 +167,41 @@ void MapgenIndev::calculateNoise() { } bool MapgenIndevParams::readParams(Settings *settings) { - freq_desert = settings->getFloat("mgv6_freq_desert"); - freq_beach = settings->getFloat("mgv6_freq_beach"); - - npindev_terrain_base = settings->getNoiseIndevParams("mgindev_np_terrain_base"); - npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher"); - npindev_steepness = settings->getNoiseIndevParams("mgindev_np_steepness"); - np_height_select = settings->getNoiseParams("mgv6_np_height_select"); - np_trees = settings->getNoiseParams("mgv6_np_trees"); - npindev_mud = settings->getNoiseIndevParams("mgindev_np_mud"); - np_beach = settings->getNoiseParams("mgv6_np_beach"); - npindev_biome = settings->getNoiseIndevParams("mgindev_np_biome"); - np_cave = settings->getNoiseParams("mgv6_np_cave"); - npindev_float_islands1 = settings->getNoiseIndevParams("mgindev_np_float_islands1"); - npindev_float_islands2 = settings->getNoiseIndevParams("mgindev_np_float_islands2"); - npindev_float_islands3 = settings->getNoiseIndevParams("mgindev_np_float_islands3"); - - bool success = - npindev_terrain_base && npindev_terrain_higher && npindev_steepness && - np_height_select && np_trees && npindev_mud && - np_beach && np_biome && np_cave && - npindev_float_islands1 && npindev_float_islands2 && npindev_float_islands3; - return success; + freq_desert = settings->getFloat("mgv6_freq_desert"); + freq_beach = settings->getFloat("mgv6_freq_beach"); + + bool success = + settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) && + settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) && + settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) && + settings->getNoiseParams("mgv6_np_height_select", np_height_select) && + settings->getNoiseParams("mgv6_np_trees", np_trees) && + settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) && + settings->getNoiseParams("mgv6_np_beach", np_beach) && + settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) && + settings->getNoiseParams("mgv6_np_cave", np_cave) && + settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) && + settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) && + settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); + return success; } void MapgenIndevParams::writeParams(Settings *settings) { - settings->setFloat("mgv6_freq_desert", freq_desert); - settings->setFloat("mgv6_freq_beach", freq_beach); - - settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base); - settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher); - settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness); - settings->setNoiseParams("mgv6_np_height_select", np_height_select); - settings->setNoiseParams("mgv6_np_trees", np_trees); - settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud); - settings->setNoiseParams("mgv6_np_beach", np_beach); - settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome); - settings->setNoiseParams("mgv6_np_cave", np_cave); - settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1); - settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2); - settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); + settings->setFloat("mgv6_freq_desert", freq_desert); + settings->setFloat("mgv6_freq_beach", freq_beach); + + settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base); + settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher); + settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness); + settings->setNoiseParams("mgv6_np_height_select", np_height_select); + settings->setNoiseParams("mgv6_np_trees", np_trees); + settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud); + settings->setNoiseParams("mgv6_np_beach", np_beach); + settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome); + settings->setNoiseParams("mgv6_np_cave", np_cave); + settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1); + settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2); + settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); } |