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-rw-r--r--src/mapgen_v7.cpp25
1 files changed, 17 insertions, 8 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 8e345164e..bad01bc2a 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -534,7 +534,7 @@ void MapgenV7::generateBiomes() {
Biome *biome = (Biome *)bmgr->get(biomemap[index]);
s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
s16 y0_top = biome->depth_top;
- s16 y0_filler = biome->depth_filler + biome->depth_top + dfiller;
+ s16 y0_filler = biome->depth_top + dfiller;
s16 nplaced = 0;
u32 i = vm->m_area.index(x, node_max.Y, z);
@@ -560,22 +560,31 @@ void MapgenV7::generateBiomes() {
if (c_below != CONTENT_AIR) {
if (nplaced < y0_top) {
- // A hack to prevent dirt_with_grass from being
- // placed below water. TODO: fix later
- content_t c_place = ((y < water_level) &&
- (biome->c_top == c_dirt_with_grass)) ?
- c_dirt : biome->c_top;
-
- vm->m_data[i] = MapNode(c_place);
+ if(y < water_level)
+ vm->m_data[i] = MapNode(biome->c_filler);
+ else
+ vm->m_data[i] = MapNode(biome->c_top);
nplaced++;
} else if (nplaced < y0_filler && nplaced >= y0_top) {
vm->m_data[i] = MapNode(biome->c_filler);
nplaced++;
+ } else if (c == c_stone) {
+ have_air = false;
+ nplaced = 0;
+ vm->m_data[i] = MapNode(biome->c_stone);
} else {
have_air = false;
nplaced = 0;
}
+ } else if (c == c_stone) {
+ have_air = false;
+ nplaced = 0;
+ vm->m_data[i] = MapNode(biome->c_stone);
}
+ } else if (c == c_stone) {
+ have_air = false;
+ nplaced = 0;
+ vm->m_data[i] = MapNode(biome->c_stone);
} else if (c == c_water_source) {
have_air = true;
nplaced = 0;