diff options
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r-- | src/mapgen_v7.cpp | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index c24b3e8d1..d14fdb97a 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -50,30 +50,28 @@ FlagDesc flagdesc_mapgen_v7[] = { /////////////////////////////////////////////////////////////////////////////// -MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) +MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) : MapgenBasic(mapgenid, params, emerge) { - MapgenV7Params *sp = (MapgenV7Params *)params->sparams; - - this->spflags = sp->spflags; - this->cave_width = sp->cave_width; + this->spflags = params->spflags; + this->cave_width = params->cave_width; //// Terrain noise - noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z); - noise_terrain_alt = new Noise(&sp->np_terrain_alt, seed, csize.X, csize.Z); - noise_terrain_persist = new Noise(&sp->np_terrain_persist, seed, csize.X, csize.Z); - noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Z); - noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z); - noise_mount_height = new Noise(&sp->np_mount_height, seed, csize.X, csize.Z); - noise_ridge_uwater = new Noise(&sp->np_ridge_uwater, seed, csize.X, csize.Z); + noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); + noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z); + noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z); + noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); + noise_mount_height = new Noise(¶ms->np_mount_height, seed, csize.X, csize.Z); + noise_ridge_uwater = new Noise(¶ms->np_ridge_uwater, seed, csize.X, csize.Z); //// 3d terrain noise // 1-up 1-down overgeneration - noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y + 2, csize.Z); - noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y + 2, csize.Z); + noise_mountain = new Noise(¶ms->np_mountain, seed, csize.X, csize.Y + 2, csize.Z); + noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y + 2, csize.Z); - MapgenBasic::np_cave1 = sp->np_cave1; - MapgenBasic::np_cave2 = sp->np_cave2; + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; } |