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-rw-r--r--src/mapgen_v7.cpp30
1 files changed, 14 insertions, 16 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index c24b3e8d1..d14fdb97a 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -50,30 +50,28 @@ FlagDesc flagdesc_mapgen_v7[] = {
///////////////////////////////////////////////////////////////////////////////
-MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
+MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge)
{
- MapgenV7Params *sp = (MapgenV7Params *)params->sparams;
-
- this->spflags = sp->spflags;
- this->cave_width = sp->cave_width;
+ this->spflags = params->spflags;
+ this->cave_width = params->cave_width;
//// Terrain noise
- noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z);
- noise_terrain_alt = new Noise(&sp->np_terrain_alt, seed, csize.X, csize.Z);
- noise_terrain_persist = new Noise(&sp->np_terrain_persist, seed, csize.X, csize.Z);
- noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Z);
- noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
- noise_mount_height = new Noise(&sp->np_mount_height, seed, csize.X, csize.Z);
- noise_ridge_uwater = new Noise(&sp->np_ridge_uwater, seed, csize.X, csize.Z);
+ noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Z);
+ noise_terrain_alt = new Noise(&params->np_terrain_alt, seed, csize.X, csize.Z);
+ noise_terrain_persist = new Noise(&params->np_terrain_persist, seed, csize.X, csize.Z);
+ noise_height_select = new Noise(&params->np_height_select, seed, csize.X, csize.Z);
+ noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
+ noise_mount_height = new Noise(&params->np_mount_height, seed, csize.X, csize.Z);
+ noise_ridge_uwater = new Noise(&params->np_ridge_uwater, seed, csize.X, csize.Z);
//// 3d terrain noise
// 1-up 1-down overgeneration
- noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);
- noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y + 2, csize.Z);
+ noise_mountain = new Noise(&params->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);
+ noise_ridge = new Noise(&params->np_ridge, seed, csize.X, csize.Y + 2, csize.Z);
- MapgenBasic::np_cave1 = sp->np_cave1;
- MapgenBasic::np_cave2 = sp->np_cave2;
+ MapgenBasic::np_cave1 = params->np_cave1;
+ MapgenBasic::np_cave2 = params->np_cave2;
}