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-rw-r--r--src/mapgen_v7.cpp61
1 files changed, 13 insertions, 48 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 9fb65f577..fddb34682 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -64,10 +64,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
// 1-down overgeneration
this->zstride_1d = csize.X * (csize.Y + 1);
- this->biomemap = new u8[csize.X * csize.Z];
this->heightmap = new s16[csize.X * csize.Z];
- this->heatmap = NULL;
- this->humidmap = NULL;
this->ridge_heightmap = new s16[csize.X * csize.Z];
MapgenV7Params *sp = (MapgenV7Params *)params->sparams;
@@ -92,15 +89,13 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 1, csize.Z);
noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
- //// Biome noise
- noise_heat = new Noise(&params->np_biome_heat, seed, csize.X, csize.Z);
- noise_humidity = new Noise(&params->np_biome_humidity, seed, csize.X, csize.Z);
- noise_heat_blend = new Noise(&params->np_biome_heat_blend, seed, csize.X, csize.Z);
- noise_humidity_blend = new Noise(&params->np_biome_humidity_blend, seed, csize.X, csize.Z);
+ // TODO(hmmmm): should we have a way to disable biomemanager biomes?
+ //// Initialize biome generator
+ biomegen = emerge->biomemgr->createBiomeGen(
+ BIOMEGEN_ORIGINAL, params->bparams, csize);
+ biomemap = biomegen->biomemap;
//// Resolve nodes to be used
- INodeDefManager *ndef = emerge->ndef;
-
c_stone = ndef->getId("mapgen_stone");
c_water_source = ndef->getId("mapgen_water_source");
c_lava_source = ndef->getId("mapgen_lava_source");
@@ -141,14 +136,10 @@ MapgenV7::~MapgenV7()
delete noise_cave1;
delete noise_cave2;
- delete noise_heat;
- delete noise_humidity;
- delete noise_heat_blend;
- delete noise_humidity_blend;
+ delete biomegen;
delete[] ridge_heightmap;
delete[] heightmap;
- delete[] biomemap;
}
@@ -279,12 +270,10 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Update heightmap to include mountain terrain
updateHeightmap(node_min, node_max);
- // Create biomemap at heightmap surface
- bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
- noise_humidity->result, heightmap, biomemap);
-
- // Actually place the biome-specific nodes
- MgStoneType stone_type = generateBiomes(noise_heat->result, noise_humidity->result);
+ // Init biome generator, place biome-specific nodes, and build biomemap
+ biomegen->calcBiomeNoise(node_min);
+ biomegen->getBiomes(heightmap);
+ MgStoneType stone_type = generateBiomes();
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y);
@@ -384,35 +373,10 @@ void MapgenV7::calculateNoise()
// Cave noises are calculated in generateCaves()
// only if solid terrain is present in mapchunk
- noise_filler_depth->perlinMap2D(x, z);
- noise_heat->perlinMap2D(x, z);
- noise_humidity->perlinMap2D(x, z);
- noise_heat_blend->perlinMap2D(x, z);
- noise_humidity_blend->perlinMap2D(x, z);
-
- for (s32 i = 0; i < csize.X * csize.Z; i++) {
- noise_heat->result[i] += noise_heat_blend->result[i];
- noise_humidity->result[i] += noise_humidity_blend->result[i];
- }
-
- heatmap = noise_heat->result;
- humidmap = noise_humidity->result;
//printf("calculateNoise: %dus\n", t.stop());
}
-Biome *MapgenV7::getBiomeAtPoint(v3s16 p)
-{
- float heat = NoisePerlin2D(&noise_heat->np, p.X, p.Z, seed) +
- NoisePerlin2D(&noise_heat_blend->np, p.X, p.Z, seed);
- float humidity = NoisePerlin2D(&noise_humidity->np, p.X, p.Z, seed) +
- NoisePerlin2D(&noise_humidity_blend->np, p.X, p.Z, seed);
- s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z);
-
- return bmgr->getBiome(heat, humidity, groundlevel);
-}
-
-
float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z)
{
float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed);
@@ -553,7 +517,7 @@ void MapgenV7::generateRidgeTerrain()
}
-MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
+MgStoneType MapgenV7::generateBiomes()
{
v3s16 em = vm->m_area.getExtent();
u32 index = 0;
@@ -589,7 +553,8 @@ MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
// 3. When stone or water is detected but biome has not yet been calculated.
if ((c == c_stone && (air_above || water_above || !biome)) ||
(c == c_water_source && (air_above || !biome))) {
- biome = bmgr->getBiome(heat_map[index], humidity_map[index], y);
+ biome = biomegen->getBiomeAtIndex(index, y);
+
depth_top = biome->depth_top;
base_filler = MYMAX(depth_top + biome->depth_filler
+ noise_filler_depth->result[index], 0);