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-rw-r--r--src/mapgen_v7.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 9ff2fbe66..7327facae 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -206,13 +206,15 @@ void MapgenV7::makeChunk(BlockMakeData *data)
blockseed = getBlockSeed2(full_node_min, seed);
- // Generate terrain and ridges with initial heightmaps
+ // Generate base and mountain terrain
+ // An initial heightmap is no longer created here for use in generateRidgeTerrain()
s16 stone_surface_max_y = generateTerrain();
+ // Generate rivers
if (spflags & MGV7_RIDGES)
generateRidgeTerrain();
- // Update heightmap to include mountain terrain
+ // Create heightmap
updateHeightmap(node_min, node_max);
// Init biome generator, place biome-specific nodes, and build biomemap
@@ -331,7 +333,6 @@ int MapgenV7::generateTerrain()
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
s16 surface_y = baseTerrainLevelFromMap(index2d);
- heightmap[index2d] = surface_y; // Create base terrain heightmap
if (surface_y > stone_surface_max_y)
stone_surface_max_y = surface_y;
@@ -382,9 +383,6 @@ void MapgenV7::generateRidgeTerrain()
for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
int j = (z - node_min.Z) * csize.X + (x - node_min.X);
- if (heightmap[j] < water_level - 16) // Use base terrain heightmap
- continue;
-
float uwatern = noise_ridge_uwater->result[j] * 2;
if (fabs(uwatern) > width)
continue;