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-rw-r--r--src/mapgen_valleys.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index cf982206b..71c0b001f 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -66,19 +66,19 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
: MapgenBasic(mapgenid, params, emerge)
{
// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
- this->m_bgen = (BiomeGenOriginal *)biomegen;
+ m_bgen = (BiomeGenOriginal *)biomegen;
BiomeParamsOriginal *bp = (BiomeParamsOriginal *)params->bparams;
- this->spflags = params->spflags;
- this->altitude_chill = params->altitude_chill;
- this->large_cave_depth = params->large_cave_depth;
- this->lava_features_lim = rangelim(params->lava_features, 0, 10);
- this->massive_cave_depth = params->massive_cave_depth;
- this->river_depth_bed = params->river_depth + 1.f;
- this->river_size_factor = params->river_size / 100.f;
- this->water_features_lim = rangelim(params->water_features, 0, 10);
- this->cave_width = params->cave_width;
+ spflags = params->spflags;
+ altitude_chill = params->altitude_chill;
+ large_cave_depth = params->large_cave_depth;
+ lava_features_lim = rangelim(params->lava_features, 0, 10);
+ massive_cave_depth = params->massive_cave_depth;
+ river_depth_bed = params->river_depth + 1.f;
+ river_size_factor = params->river_size / 100.f;
+ water_features_lim = rangelim(params->water_features, 0, 10);
+ cave_width = params->cave_width;
//// 2D Terrain noise
noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
@@ -96,13 +96,13 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
noise_cave2 = new Noise(&params->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
noise_massive_caves = new Noise(&params->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z);
- this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
- this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
- this->humidity_adjust = bp->np_humidity.offset - 50.f;
+ humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
+ use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
+ humidity_adjust = bp->np_humidity.offset - 50.f;
// a small chance of overflows if the settings are very high
- this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50;
- this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
+ cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50;
+ lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
tcave_cache = new float[csize.Y + 2];
}