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-rw-r--r--src/mapgen_valleys.cpp32
1 files changed, 12 insertions, 20 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index ce7a95329..df318291c 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -1,8 +1,7 @@
/*
Minetest Valleys C
-Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2010-2015 paramat, Matt Gregory
-Copyright (C) 2016 Duane Robertson <duane@duanerobertson.com>
+Copyright (C) 2016-2017 Duane Robertson <duane@duanerobertson.com>
+Copyright (C) 2016-2017 paramat
Based on Valleys Mapgen by Gael de Sailly
(https://forum.minetest.net/viewtopic.php?f=9&t=11430)
@@ -37,7 +36,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" // For g_settings
#include "emerge.h"
#include "dungeongen.h"
-#include "treegen.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
@@ -70,9 +68,6 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
this->m_bgen = (BiomeGenOriginal *)biomegen;
- this->map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
- g_settings->getU16("map_generation_limit"));
-
BiomeParamsOriginal *bp = (BiomeParamsOriginal *)params->bparams;
this->spflags = params->spflags;
@@ -110,9 +105,6 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
tcave_cache = new float[csize.Y + 2];
-
- // Resolve content to be used
- c_lava_source = ndef->getId("mapgen_lava_source");
}
@@ -238,17 +230,21 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
blockseed = getBlockSeed2(full_node_min, seed);
- // Generate noise maps and base terrain height.
- calculateNoise();
-
// Generate biome noises. Note this must be executed strictly before
// generateTerrain, because generateTerrain depends on intermediate
// biome-related noises.
m_bgen->calcBiomeNoise(node_min);
+ // Generate noise maps and base terrain height.
+ // Modify heat and humidity maps.
+ calculateNoise();
+
// Generate base terrain with initial heightmaps
s16 stone_surface_max_y = generateTerrain();
+ // Recalculate heightmap
+ updateHeightmap(node_min, node_max);
+
// Place biome-specific nodes and build biomemap
MgStoneType stone_type = generateBiomes();
@@ -549,10 +545,6 @@ int MapgenValleys::generateTerrain()
index_3d += ystride;
}
- // This happens if we're generating a chunk that doesn't
- // contain the terrain surface, in which case, we need
- // to set heightmap to a value outside of the chunk,
- // to avoid confusing lua mods that use heightmap.
if (heightmap[index_2d] == -MAX_MAP_GENERATION_LIMIT) {
s16 surface_y_int = myround(surface_y);
if (surface_y_int > node_max.Y + 1 || surface_y_int < node_min.Y - 1) {
@@ -621,7 +613,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
const float massive_cave_threshold = 0.6f;
// mct: 1 = small rare caves, 0.5 1/3rd ground volume, 0 = 1/2 ground volume.
- float yblmin = -map_gen_limit + massive_cave_blend * 1.5f;
+ float yblmin = -mapgen_limit + massive_cave_blend * 1.5f;
float yblmax = massive_cave_depth - massive_cave_blend * 1.5f;
bool made_a_big_one = false;
@@ -646,11 +638,11 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
// lava_depth varies between one and ten as you approach
// the bottom of the world.
- s16 lava_depth = ceil((lava_max_height - node_min.Y + 1) * 10.f / map_gen_limit);
+ s16 lava_depth = ceil((lava_max_height - node_min.Y + 1) * 10.f / mapgen_limit);
// This allows random lava spawns to be less common at the surface.
s16 lava_chance = MYCUBE(lava_features_lim) * lava_depth;
// water_depth varies between ten and one on the way down.
- s16 water_depth = ceil((map_gen_limit - abs(node_min.Y) + 1) * 10.f / map_gen_limit);
+ s16 water_depth = ceil((mapgen_limit - abs(node_min.Y) + 1) * 10.f / mapgen_limit);
// This allows random water spawns to be more common at the surface.
s16 water_chance = MYCUBE(water_features_lim) * water_depth;