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-rw-r--r--src/mapgen_valleys.cpp41
1 files changed, 20 insertions, 21 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index 02a8fbfe0..a61f1b329 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -64,7 +64,7 @@ static FlagDesc flagdesc_mapgen_valleys[] = {
///////////////////////////////////////////////////////////////////////////////
-MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge)
+MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge)
{
// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
@@ -73,34 +73,33 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
this->map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit"));
- MapgenValleysParams *sp = (MapgenValleysParams *)params->sparams;
BiomeParamsOriginal *bp = (BiomeParamsOriginal *)params->bparams;
- this->spflags = sp->spflags;
- this->altitude_chill = sp->altitude_chill;
- this->large_cave_depth = sp->large_cave_depth;
- this->lava_features_lim = rangelim(sp->lava_features, 0, 10);
- this->massive_cave_depth = sp->massive_cave_depth;
- this->river_depth_bed = sp->river_depth + 1.f;
- this->river_size_factor = sp->river_size / 100.f;
- this->water_features_lim = rangelim(sp->water_features, 0, 10);
- this->cave_width = sp->cave_width;
+ this->spflags = params->spflags;
+ this->altitude_chill = params->altitude_chill;
+ this->large_cave_depth = params->large_cave_depth;
+ this->lava_features_lim = rangelim(params->lava_features, 0, 10);
+ this->massive_cave_depth = params->massive_cave_depth;
+ this->river_depth_bed = params->river_depth + 1.f;
+ this->river_size_factor = params->river_size / 100.f;
+ this->water_features_lim = rangelim(params->water_features, 0, 10);
+ this->cave_width = params->cave_width;
//// 2D Terrain noise
- noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
- noise_inter_valley_slope = new Noise(&sp->np_inter_valley_slope, seed, csize.X, csize.Z);
- noise_rivers = new Noise(&sp->np_rivers, seed, csize.X, csize.Z);
- noise_terrain_height = new Noise(&sp->np_terrain_height, seed, csize.X, csize.Z);
- noise_valley_depth = new Noise(&sp->np_valley_depth, seed, csize.X, csize.Z);
- noise_valley_profile = new Noise(&sp->np_valley_profile, seed, csize.X, csize.Z);
+ noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
+ noise_inter_valley_slope = new Noise(&params->np_inter_valley_slope, seed, csize.X, csize.Z);
+ noise_rivers = new Noise(&params->np_rivers, seed, csize.X, csize.Z);
+ noise_terrain_height = new Noise(&params->np_terrain_height, seed, csize.X, csize.Z);
+ noise_valley_depth = new Noise(&params->np_valley_depth, seed, csize.X, csize.Z);
+ noise_valley_profile = new Noise(&params->np_valley_profile, seed, csize.X, csize.Z);
//// 3D Terrain noise
// 1-up 1-down overgeneration
- noise_inter_valley_fill = new Noise(&sp->np_inter_valley_fill, seed, csize.X, csize.Y + 2, csize.Z);
+ noise_inter_valley_fill = new Noise(&params->np_inter_valley_fill, seed, csize.X, csize.Y + 2, csize.Z);
// 1-down overgeneraion
- noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 1, csize.Z);
- noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
- noise_massive_caves = new Noise(&sp->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z);
+ noise_cave1 = new Noise(&params->np_cave1, seed, csize.X, csize.Y + 1, csize.Z);
+ noise_cave2 = new Noise(&params->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
+ noise_massive_caves = new Noise(&params->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z);
this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);