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-rw-r--r--src/mapgen_valleys.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index f003ae63c..ceb2c774d 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -99,8 +99,8 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
this->water_features_lim = rangelim(sp->water_features, 0, 10);
// a small chance of overflows if the settings are very high
- this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 6) * 50;
- this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 6) * 50;
+ this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50;
+ this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
tcave_cache = new float[csize.Y + 2];
@@ -482,7 +482,8 @@ float MapgenValleys::terrainLevelFromNoise(TerrainNoise *tn)
// base - depth : height of the bottom of the river
// water_level - 6 : don't make rivers below 6 nodes under the surface
- mount = rangelim(base - depth, (float) (water_level - 6), mount);
+ // There is no logical equivalent to this using rangelim.
+ mount = MYMIN(MYMAX(base - depth, (float) (water_level - 6)), mount);
// Slope has no influence on rivers.
*tn->slope = 0.f;
@@ -846,8 +847,8 @@ void MapgenValleys::generateCaves(s16 max_stone_y)
// Reduce the odds of overflows even further.
if (node_max.Y > water_level) {
- lava_chance /= 5;
- water_chance /= 5;
+ lava_chance /= 3;
+ water_chance /= 3;
}
u32 index_2d = 0;