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+/*
+Minetest Valleys C
+Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2015 paramat, Matt Gregory
+Copyright (C) 2016 Duane Robertson <duane@duanerobertson.com>
+
+Based on Valleys Mapgen by Gael de Sailly
+ (https://forum.minetest.net/viewtopic.php?f=9&t=11430)
+and mapgen_v7 by kwolekr and paramat.
+
+Licensing changed by permission of Gael de Sailly.
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MAPGEN_VALLEYS_HEADER
+#define MAPGEN_VALLEYS_HEADER
+
+#include "mapgen.h"
+
+////////////// Mapgen Valleys flags
+#define MGVALLEYS_ALT_CHILL 0x01
+#define MGVALLEYS_HUMID_RIVERS 0x02
+
+// Feed only one variable into these.
+#define MYSQUARE(x) (x) * (x)
+#define MYCUBE(x) (x) * (x) * (x)
+
+class BiomeManager;
+
+// Global profiler
+//class Profiler;
+//extern Profiler *mapgen_profiler;
+
+
+struct MapgenValleysParams : public MapgenSpecificParams {
+ u32 spflags;
+ s16 large_cave_depth;
+ s16 massive_cave_depth;
+ u16 altitude_chill;
+ u16 lava_features;
+ u16 river_depth;
+ u16 river_size;
+ u16 water_features;
+ float cave_width;
+ NoiseParams np_cave1;
+ NoiseParams np_cave2;
+ NoiseParams np_filler_depth;
+ NoiseParams np_inter_valley_fill;
+ NoiseParams np_inter_valley_slope;
+ NoiseParams np_rivers;
+ NoiseParams np_massive_caves;
+ NoiseParams np_terrain_height;
+ NoiseParams np_valley_depth;
+ NoiseParams np_valley_profile;
+
+ MapgenValleysParams();
+ ~MapgenValleysParams() {}
+
+ void readParams(const Settings *settings);
+ void writeParams(Settings *settings) const;
+};
+
+struct TerrainNoise {
+ s16 x;
+ s16 z;
+ float terrain_height;
+ float *rivers;
+ float *valley;
+ float valley_profile;
+ float *slope;
+ float inter_valley_fill;
+};
+
+class MapgenValleys : public Mapgen {
+public:
+
+ MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge);
+ ~MapgenValleys();
+
+ virtual void makeChunk(BlockMakeData *data);
+ int getSpawnLevelAtPoint(v2s16 p);
+
+ s16 large_cave_depth;
+
+private:
+ EmergeManager *m_emerge;
+ BiomeManager *bmgr;
+
+ int ystride;
+ int zstride;
+ int zstride_1d;
+
+ float map_gen_limit;
+
+ bool humid_rivers;
+ bool use_altitude_chill;
+ float humidity_adjust;
+ s16 cave_water_max_height;
+ s16 lava_max_height;
+
+ v3s16 node_min;
+ v3s16 node_max;
+ v3s16 full_node_min;
+ v3s16 full_node_max;
+
+ u32 spflags;
+ float altitude_chill;
+ s16 lava_features_lim;
+ s16 massive_cave_depth;
+ float river_depth_bed;
+ float river_size_factor;
+ float *tcave_cache;
+ s16 water_features_lim;
+ float cave_width;
+ Noise *noise_filler_depth;
+ Noise *noise_cave1;
+ Noise *noise_cave2;
+ Noise *noise_inter_valley_fill;
+ Noise *noise_inter_valley_slope;
+ Noise *noise_rivers;
+ Noise *noise_massive_caves;
+ Noise *noise_terrain_height;
+ Noise *noise_valley_depth;
+ Noise *noise_valley_profile;
+
+ Noise *noise_heat;
+ Noise *noise_heat_blend;
+ Noise *noise_humidity;
+ Noise *noise_humidity_blend;
+
+ content_t c_cobble;
+ content_t c_desert_stone;
+ content_t c_dirt;
+ content_t c_ice;
+ content_t c_lava_source;
+ content_t c_mossycobble;
+ content_t c_river_water_source;
+ content_t c_sand;
+ content_t c_sandstone;
+ content_t c_sandstonebrick;
+ content_t c_stair_cobble;
+ content_t c_stair_sandstonebrick;
+ content_t c_stone;
+ content_t c_water_source;
+
+ float terrainLevelAtPoint(s16 x, s16 z);
+
+ void calculateNoise();
+
+ virtual int generateTerrain();
+ float terrainLevelFromNoise(TerrainNoise *tn);
+ float adjustedTerrainLevelFromNoise(TerrainNoise *tn);
+
+ float humidityByTerrain(float humidity_base, float mount, float rivers, float valley);
+
+ MgStoneType generateBiomes(float *heat_map, float *humidity_map);
+ void dustTopNodes();
+
+ void generateCaves(s16 max_stone_y);
+};
+
+struct MapgenFactoryValleys : public MapgenFactory {
+ Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
+ {
+ return new MapgenValleys(mgid, params, emerge);
+ };
+
+ MapgenSpecificParams *createMapgenParams()
+ {
+ return new MapgenValleysParams();
+ };
+};
+
+#endif