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-rw-r--r--src/mapnode.cpp226
1 files changed, 181 insertions, 45 deletions
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index 59e40935c..ebae055db 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -21,61 +21,197 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#include "porting.h"
#include <string>
+#include "mineral.h"
-/*
- Face directions:
- 0: up
- 1: down
- 2: right
- 3: left
- 4: back
- 5: front
-*/
-u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
+ContentFeatures::~ContentFeatures()
{
- {TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE},
- {TILE_GRASS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
- //{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
- {TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
- {TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
- {TILE_TREE_TOP,TILE_TREE_TOP,TILE_TREE,TILE_TREE,TILE_TREE,TILE_TREE},
- {TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES},
- {TILE_GRASS_FOOTSTEPS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
- {TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE},
- {TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD},
- {TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER}, // ocean
- {TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD},
- {TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE},
- {TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD},
-};
+ if(translate_to)
+ delete translate_to;
+}
-std::string g_content_inventory_texture_strings[USEFUL_CONTENT_COUNT];
-// Pointers to c_str()s of the above
-const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
+struct ContentFeatures g_content_features[256];
+
+void init_mapnode()
+{
+ u8 i;
+ ContentFeatures *f = NULL;
+
+ i = CONTENT_STONE;
+ f = &g_content_features[i];
+ f->setAllTextures("stone.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+
+ i = CONTENT_GRASS;
+ f = &g_content_features[i];
+ //f->setAllTextures("mud.png[[mod:sidegrass");
+ f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
+ f->setTexture(0, "grass.png");
+ f->setTexture(1, "mud.png");
+ f->setInventoryImage("grass.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+
+ i = CONTENT_GRASS_FOOTSTEPS;
+ f = &g_content_features[i];
+ //f->setAllTextures("mud.png[[mod:sidegrass");
+ f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
+ f->setTexture(0, "grass_footsteps.png");
+ f->setTexture(1, "mud.png");
+ f->setInventoryImage("grass_footsteps.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+
+ i = CONTENT_MUD;
+ f = &g_content_features[i];
+ f->setAllTextures("mud.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+
+ i = CONTENT_SAND;
+ f = &g_content_features[i];
+ f->setAllTextures("mud.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+
+ i = CONTENT_TREE;
+ f = &g_content_features[i];
+ f->setAllTextures("tree.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+
+ i = CONTENT_LEAVES;
+ f = &g_content_features[i];
+ f->setAllTextures("leaves.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+
+ i = CONTENT_COALSTONE;
+ f = &g_content_features[i];
+ f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
+ /*f->setAllTextures("coalstone.png");
+ f->is_ground_content = true;*/
+
+ i = CONTENT_WOOD;
+ f = &g_content_features[i];
+ f->setAllTextures("wood.png");
+ f->is_ground_content = true;
+
+ i = CONTENT_MESE;
+ f = &g_content_features[i];
+ f->setAllTextures("mese.png");
+ f->is_ground_content = true;
+
+ i = CONTENT_CLOUD;
+ f = &g_content_features[i];
+ f->setAllTextures("cloud.png");
+ f->is_ground_content = true;
+
+ i = CONTENT_AIR;
+ f = &g_content_features[i];
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->sunlight_propagates = true;
+ f->solidness = 0;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+
+ i = CONTENT_WATER;
+ f = &g_content_features[i];
+ f->setInventoryImage("water.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->solidness = 0; // Drawn separately, makes no faces
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_FLOWING;
+
+ i = CONTENT_WATERSOURCE;
+ f = &g_content_features[i];
+ f->setTexture(0, "water.png", WATER_ALPHA);
+ f->setInventoryImage("water.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->solidness = 1;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_SOURCE;
+
+ i = CONTENT_TORCH;
+ f = &g_content_features[i];
+ f->setInventoryImage("torch_on_floor.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ f->wall_mounted = true;
+
+}
+
+TileSpec MapNode::getTile(v3s16 dir)
+{
+ TileSpec spec;
+
+ s32 dir_i = -1;
+
+ if(dir == v3s16(0,1,0))
+ dir_i = 0;
+ else if(dir == v3s16(0,-1,0))
+ dir_i = 1;
+ else if(dir == v3s16(1,0,0))
+ dir_i = 2;
+ else if(dir == v3s16(-1,0,0))
+ dir_i = 3;
+ else if(dir == v3s16(0,0,1))
+ dir_i = 4;
+ else if(dir == v3s16(0,0,-1))
+ dir_i = 5;
+
+ if(dir_i == -1)
+ // Non-directional
+ spec = content_features(d).tiles[0];
+ else
+ spec = content_features(d).tiles[dir_i];
+
+ if(content_features(d).param_type == CPT_MINERAL)
+ {
+ u8 mineral = param & 0x1f;
+ const char *ts = mineral_block_texture(mineral);
+ if(ts[0] != 0)
+ {
+ spec.name += "[[mod:blitname:";
+ spec.name += ts;
+ }
+ }
-const char * g_content_inventory_texture_paths_base[USEFUL_CONTENT_COUNT] =
+ return spec;
+}
+
+u8 MapNode::getMineral()
{
- "stone.png",
- "grass.png",
- "water.png",
- "torch_on_floor.png",
- "tree_top.png",
- "leaves.png",
- "grass_footsteps.png",
- "mese.png",
- "mud.png",
- "water.png", //ocean
- "cloud.png",
- "coalstone.png",
- "wood.png",
-};
+ if(content_features(d).param_type == CPT_MINERAL)
+ {
+ return param & 0x1f;
+ }
+
+ return MINERAL_NONE;
+}
+
+// Pointers to c_str()s g_content_features[i].inventory_image_path
+const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
void init_content_inventory_texture_paths()
{
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
{
- g_content_inventory_texture_strings[i] = porting::getDataPath(g_content_inventory_texture_paths_base[i]);
- g_content_inventory_texture_paths[i] = g_content_inventory_texture_strings[i].c_str();
+ g_content_inventory_texture_paths[i] =
+ g_content_features[i].inventory_image_path.c_str();
}
}