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-rw-r--r--src/mapnode.h45
1 files changed, 19 insertions, 26 deletions
diff --git a/src/mapnode.h b/src/mapnode.h
index ad85d88e8..659d585b5 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -77,6 +77,7 @@ enum Content
CONTENT_OCEAN,
CONTENT_CLOUD,
CONTENT_COALSTONE,
+ CONTENT_WOOD,
// This is set to the number of the actual values in this enum
USEFUL_CONTENT_COUNT
@@ -96,6 +97,7 @@ inline bool light_propagates_content(u8 m)
/*
If true, the material allows lossless sunlight propagation.
+ NOTE: It doesn't seem to go through torches regardlessly of this
*/
inline bool sunlight_propagates_content(u8 m)
{
@@ -153,14 +155,12 @@ inline bool content_buildable_to(u8 m)
*/
inline bool is_ground_content(u8 m)
{
- return(
- m == CONTENT_STONE ||
- m == CONTENT_GRASS ||
- m == CONTENT_GRASS_FOOTSTEPS ||
- m == CONTENT_MESE ||
- m == CONTENT_MUD ||
- m == CONTENT_COALSTONE
- );
+ return (m != CONTENT_WATER
+ && m != CONTENT_TORCH
+ && m != CONTENT_TREE
+ && m != CONTENT_LEAVES
+ && m != CONTENT_OCEAN
+ && m != CONTENT_CLOUD);
}
inline bool is_mineral(u8 c)
@@ -169,12 +169,18 @@ inline bool is_mineral(u8 c)
|| c == CONTENT_COALSTONE);
}
-/*inline bool content_has_faces(u8 c)
+inline bool liquid_replaces_content(u8 c)
{
- return (m != CONTENT_IGNORE
- && m != CONTENT_AIR
- && m != CONTENT_TORCH);
-}*/
+ return (c == CONTENT_AIR || c == CONTENT_TORCH);
+}
+
+/*
+ When placing a node, drection info is added to it if this is true
+*/
+inline bool content_directional(u8 c)
+{
+ return (c == CONTENT_TORCH);
+}
/*
Nodes make a face if contents differ and solidness differs.
@@ -201,19 +207,6 @@ inline u8 face_contents(u8 m1, u8 m2)
return 2;
}
-inline bool liquid_replaces_content(u8 c)
-{
- return (c == CONTENT_AIR || c == CONTENT_TORCH);
-}
-
-/*
- When placing a node, drection info is added to it if this is true
-*/
-inline bool content_directional(u8 c)
-{
- return (c == CONTENT_TORCH);
-}
-
/*
Packs directions like (1,0,0), (1,-1,0)
*/