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-rw-r--r--src/mapnode.h40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/mapnode.h b/src/mapnode.h
index 5e066604b..c3ba9c6a3 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -223,45 +223,5 @@ private:
void deSerialize_pre22(u8 *source, u8 version);
};
-
-/*
- MapNode helpers for mesh making stuff
-*/
-
-#ifndef SERVER
-
-/*
- Nodes make a face if contents differ and solidness differs.
- Return value:
- 0: No face
- 1: Face uses m1's content
- 2: Face uses m2's content
- equivalent: Whether the blocks share the same face (eg. water and glass)
-*/
-u8 face_contents(content_t m1, content_t m2, bool *equivalent,
- INodeDefManager *nodemgr);
-
-/*
- Gets lighting value at face of node
-
- Parameters must consist of air and !air.
- Order doesn't matter.
-
- If either of the nodes doesn't exist, light is 0.
-
- parameters:
- daynight_ratio: 0...1000
- n: getNode(p) (uses only the lighting value)
- n2: getNode(p + face_dir) (uses only the lighting value)
- face_dir: axis oriented unit vector from p to p2
-
- returns encoded light value.
-*/
-u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
- v3s16 face_dir, INodeDefManager *nodemgr);
-
-#endif
-
-
#endif