diff options
Diffstat (limited to 'src/mapnode.h')
-rw-r--r-- | src/mapnode.h | 138 |
1 files changed, 43 insertions, 95 deletions
diff --git a/src/mapnode.h b/src/mapnode.h index eb4b17e48..36d48fb9e 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -37,6 +37,13 @@ with this program; if not, write to the Free Software Foundation, Inc., */ /* + Ranges: + 0x000...0x07f: param2 is fully usable + 0x800...0xfff: param2 lower 4 bytes are free +*/ +typedef u16 content_t; + +/* Initializes all kind of stuff in here. Many things depend on this. @@ -59,14 +66,16 @@ void init_mapnode(); Doesn't create faces with anything and is considered being out-of-map in the game map. */ -#define CONTENT_IGNORE 255 +//#define CONTENT_IGNORE 255 +#define CONTENT_IGNORE 127 #define CONTENT_IGNORE_DEFAULT_PARAM 0 /* The common material through which the player can walk and which is transparent to light */ -#define CONTENT_AIR 254 +//#define CONTENT_AIR 254 +#define CONTENT_AIR 126 /* Content feature list @@ -94,7 +103,7 @@ class NodeMetadata; struct ContentFeatures { // If non-NULL, content is translated to this when deserialized - MapNode *translate_to; + //MapNode *translate_to; // Type of MapNode::param ContentParamType param_type; @@ -154,7 +163,7 @@ struct ContentFeatures void reset() { - translate_to = NULL; + //translate_to = NULL; param_type = CPT_NONE; inventory_texture = NULL; is_ground_content = false; @@ -399,20 +408,30 @@ enum LightBank struct MapNode { - // Content - u8 d; + /* + Main content + 0x00-0x7f: Short content type + 0x80-0xff: Long content type (param2>>4 makes up low bytes) + */ + union + { + u8 param0; + u8 d; + }; /* Misc parameter. Initialized to 0. - For light_propagates() blocks, this is light intensity, stored logarithmically from 0 to LIGHT_MAX. Sunlight is LIGHT_SUN, which is LIGHT_MAX+1. - - Contains 2 values, day- and night lighting. Each takes 4 bits. + - Contains 2 values, day- and night lighting. Each takes 4 bits. + - Mineral content (should be removed from here) + - Uhh... well, most blocks have light or nothing in here. */ union { - s8 param; u8 param1; + s8 param; }; /* @@ -437,14 +456,6 @@ struct MapNode param2 = a_param2; } - /*MapNode & operator=(const MapNode &other) - { - d = other.d; - param = other.param; - param2 = other.param2; - return *this; - }*/ - bool operator==(const MapNode &other) { return (d == other.d @@ -452,6 +463,16 @@ struct MapNode && param2 == other.param2); } + // To be used everywhere + content_t getContent() + { + return d; + } + void setContent(content_t c) + { + d = c; + } + /* These four are DEPRECATED I guess. -c55 */ @@ -566,88 +587,15 @@ struct MapNode MINERAL_NONE if doesn't contain or isn't able to contain mineral. */ u8 getMineral(); - + /* - These serialization functions are used when informing client - of a single node add. - - NOTE: When loading a MapBlock, these are not used. Should they? + Serialization functions */ - static u32 serializedLength(u8 version) - { - if(!ser_ver_supported(version)) - throw VersionMismatchException("ERROR: MapNode format not supported"); - - if(version == 0) - return 1; - else if(version <= 9) - return 2; - else - return 3; - } - void serialize(u8 *dest, u8 version) - { - if(!ser_ver_supported(version)) - throw VersionMismatchException("ERROR: MapNode format not supported"); - - if(version == 0) - { - dest[0] = d; - } - else if(version <= 9) - { - dest[0] = d; - dest[1] = param; - } - else - { - dest[0] = d; - dest[1] = param; - dest[2] = param2; - } - } - void deSerialize(u8 *source, u8 version) - { - if(!ser_ver_supported(version)) - throw VersionMismatchException("ERROR: MapNode format not supported"); - - if(version == 0) - { - d = source[0]; - } - else if(version == 1) - { - d = source[0]; - // This version doesn't support saved lighting - if(light_propagates() || light_source() > 0) - param = 0; - else - param = source[1]; - } - else if(version <= 9) - { - d = source[0]; - param = source[1]; - } - else - { - d = source[0]; - param = source[1]; - param2 = source[2]; - } - - // Translate deprecated stuff - // NOTE: This doesn't get used because MapBlock handles node - // parameters directly - MapNode *translate_to = content_features(d).translate_to; - if(translate_to) - { - dstream<<"MapNode: WARNING: Translating "<<d<<" to " - <<translate_to->d<<std::endl; - *this = *translate_to; - } - } + static u32 serializedLength(u8 version); + void serialize(u8 *dest, u8 version); + void deSerialize(u8 *source, u8 version); + }; /* |