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-rw-r--r--src/mapnode.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/mapnode.h b/src/mapnode.h
index d0b949e6f..349739be7 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -108,6 +108,9 @@ enum Rotation {
#define LEVELED_MASK 0x3F
#define LEVELED_MAX LEVELED_MASK
+
+struct ContentFeatures;
+
/*
This is the stuff what the whole world consists of.
*/
@@ -188,6 +191,24 @@ struct MapNode
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
+
+ /**
+ * This function differs from getLight(enum LightBank bank, INodeDefManager *nodemgr)
+ * in that the ContentFeatures of the node in question are not retrieved by
+ * the function itself. Thus, if you have already called nodemgr->get() to
+ * get the ContentFeatures you pass it to this function instead of the
+ * function getting ContentFeatures itself. Since INodeDefManager::get()
+ * is relatively expensive this can lead to significant performance
+ * improvements in some situations. Call this function if (and only if)
+ * you have already retrieved the ContentFeatures by calling
+ * INodeDefManager::get() for the node you're working with and the
+ * pre-conditions listed are true.
+ *
+ * @pre f != NULL
+ * @pre f->param_type == CPT_LIGHT
+ */
+ u8 getLightNoChecks(LightBank bank, const ContentFeatures *f);
+
bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const;
// 0 <= daylight_factor <= 1000