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-rw-r--r--src/mesh.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesh.cpp b/src/mesh.cpp
index 6c7c6d37b..4f70b7fa2 100644
--- a/src/mesh.cpp
+++ b/src/mesh.cpp
@@ -106,7 +106,7 @@ void scaleMesh(scene::IMesh *mesh, v3f scale)
const u32 stride = getVertexPitchFromType(buf->getVertexType());
u32 vertex_count = buf->getVertexCount();
u8 *vertices = (u8 *)buf->getVertices();
- for (u32 i = 0; i < vertex_count; i++)
+ for (u32 i = 0; i < vertex_count; i++)
((video::S3DVertex *)(vertices + i * stride))->Pos *= scale;
buf->recalculateBoundingBox();
@@ -134,7 +134,7 @@ void translateMesh(scene::IMesh *mesh, v3f vec)
const u32 stride = getVertexPitchFromType(buf->getVertexType());
u32 vertex_count = buf->getVertexCount();
u8 *vertices = (u8 *)buf->getVertices();
- for (u32 i = 0; i < vertex_count; i++)
+ for (u32 i = 0; i < vertex_count; i++)
((video::S3DVertex *)(vertices + i * stride))->Pos += vec;
buf->recalculateBoundingBox();
@@ -160,7 +160,7 @@ void setMeshColor(scene::IMesh *mesh, const video::SColor &color)
const u32 stride = getVertexPitchFromType(buf->getVertexType());
u32 vertex_count = buf->getVertexCount();
u8 *vertices = (u8 *)buf->getVertices();
- for (u32 i = 0; i < vertex_count; i++)
+ for (u32 i = 0; i < vertex_count; i++)
((video::S3DVertex *)(vertices + i * stride))->Color = color;
}
}