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-rw-r--r--src/mesh.h72
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diff --git a/src/mesh.h b/src/mesh.h
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-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef MESH_HEADER
-#define MESH_HEADER
-
-#include "irrlichttypes_extrabloated.h"
-#include <string>
-
-/*
- Create a new cube mesh.
- Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2).
-
- The resulting mesh has 6 materials (up, down, right, left, back, front)
- which must be defined by the caller.
-*/
-scene::IAnimatedMesh* createCubeMesh(v3f scale);
-
-/*
- Create a new extruded mesh from a texture.
- Maximum bounding box is (+-scale.X/2, +-scale.Y/2, +-scale.Z).
- Thickness is in Z direction.
-
- The resulting mesh has 1 material which must be defined by the caller.
-*/
-scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
- video::IVideoDriver *driver, v3f scale);
-
-/*
- Multiplies each vertex coordinate by the specified scaling factors
- (componentwise vector multiplication).
-*/
-void scaleMesh(scene::IMesh *mesh, v3f scale);
-
-/*
- Translate each vertex coordinate by the specified vector.
-*/
-void translateMesh(scene::IMesh *mesh, v3f vec);
-
-/*
- Set a constant color for all vertices in the mesh
-*/
-void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
-
-/*
- Set the color of all vertices in the mesh.
- For each vertex, determine the largest absolute entry in
- the normal vector, and choose one of colorX, colorY or
- colorZ accordingly.
-*/
-void setMeshColorByNormalXYZ(scene::IMesh *mesh,
- const video::SColor &colorX,
- const video::SColor &colorY,
- const video::SColor &colorZ);
-
-#endif