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Diffstat (limited to 'src/mesh.h')
-rw-r--r-- | src/mesh.h | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/src/mesh.h b/src/mesh.h deleted file mode 100644 index a89bea385..000000000 --- a/src/mesh.h +++ /dev/null @@ -1,72 +0,0 @@ -/* -Minetest -Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef MESH_HEADER -#define MESH_HEADER - -#include "irrlichttypes_extrabloated.h" -#include <string> - -/* - Create a new cube mesh. - Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2). - - The resulting mesh has 6 materials (up, down, right, left, back, front) - which must be defined by the caller. -*/ -scene::IAnimatedMesh* createCubeMesh(v3f scale); - -/* - Create a new extruded mesh from a texture. - Maximum bounding box is (+-scale.X/2, +-scale.Y/2, +-scale.Z). - Thickness is in Z direction. - - The resulting mesh has 1 material which must be defined by the caller. -*/ -scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture, - video::IVideoDriver *driver, v3f scale); - -/* - Multiplies each vertex coordinate by the specified scaling factors - (componentwise vector multiplication). -*/ -void scaleMesh(scene::IMesh *mesh, v3f scale); - -/* - Translate each vertex coordinate by the specified vector. -*/ -void translateMesh(scene::IMesh *mesh, v3f vec); - -/* - Set a constant color for all vertices in the mesh -*/ -void setMeshColor(scene::IMesh *mesh, const video::SColor &color); - -/* - Set the color of all vertices in the mesh. - For each vertex, determine the largest absolute entry in - the normal vector, and choose one of colorX, colorY or - colorZ accordingly. -*/ -void setMeshColorByNormalXYZ(scene::IMesh *mesh, - const video::SColor &colorX, - const video::SColor &colorY, - const video::SColor &colorZ); - -#endif |