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// Copyright (C) 2002-2013 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#pragma once

#include "IrrCompileConfig.h"
//#ifdef _IRR_COMPILE_WITH_GUI_

#include <IGUIEditBox.h>
#include "irrArray.h"
#include "IOSOperator.h"
#include "guiScrollBar.h"

namespace irr
{
namespace gui
{
	class intlGUIEditBox : public IGUIEditBox
	{
	public:

		//! constructor
		intlGUIEditBox(const wchar_t* text, bool border, IGUIEnvironment* environment,
			IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
			bool writable = true, bool has_vscrollbar = false);

		//! destructor
		virtual ~intlGUIEditBox();

		//! Sets another skin independent font.
		virtual void setOverrideFont(IGUIFont* font=0);

		//! Gets the override font (if any)
		/** \return The override font (may be 0) */
		virtual IGUIFont* getOverrideFont() const;

		//! Get the font which is used right now for drawing
		/** Currently this is the override font when one is set and the
		font of the active skin otherwise */
		virtual IGUIFont* getActiveFont() const;

		//! Sets another color for the text.