summaryrefslogtreecommitdiff
path: root/src/mg_biome.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r--src/mg_biome.cpp35
1 files changed, 25 insertions, 10 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index 9a986b3de..91b7290d8 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -35,11 +35,9 @@ NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3,
///////////////////////////////////////////////////////////////////////////////
-
BiomeManager::BiomeManager(IGameDef *gamedef)
{
- NodeResolver *resolver = gamedef->getNodeDefManager()->getResolver();
-
+ m_resolver = gamedef->getNodeDefManager()->getResolver();
np_heat = &nparams_biome_def_heat;
np_humidity = &nparams_biome_def_humidity;
@@ -56,12 +54,12 @@ BiomeManager::BiomeManager(IGameDef *gamedef)
b->heat_point = 0.0;
b->humidity_point = 0.0;
- resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
- resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
- resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone);
- resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
- resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
- resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
+ m_resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
+ m_resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
+ m_resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone);
+ m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
+ m_resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
+ m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
add(b);
}
@@ -110,7 +108,24 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
biome_closest = b;
}
}
-
+
return biome_closest ? biome_closest : (Biome *)m_elements[0];
}
+void BiomeManager::clear()
+{
+ for (size_t i = 1; i < m_elements.size(); i++) {
+ Biome *b = (Biome *)m_elements[i];
+ if (!b)
+ continue;
+
+ m_resolver->cancelNode(&b->c_top);
+ m_resolver->cancelNode(&b->c_filler);
+ m_resolver->cancelNode(&b->c_stone);
+ m_resolver->cancelNode(&b->c_water);
+ m_resolver->cancelNode(&b->c_dust);
+ m_resolver->cancelNode(&b->c_dust_water);
+ }
+ m_elements.resize(1);
+}
+