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-rw-r--r--src/mg_ore.cpp97
1 files changed, 63 insertions, 34 deletions
diff --git a/src/mg_ore.cpp b/src/mg_ore.cpp
index c62f05860..a94d1d6d9 100644
--- a/src/mg_ore.cpp
+++ b/src/mg_ore.cpp
@@ -24,8 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "log.h"
-const char *OreManager::ELEMENT_TITLE = "ore";
-
FlagDesc flagdesc_ore[] = {
{"absheight", OREFLAG_ABSHEIGHT},
{NULL, 0}
@@ -36,7 +34,7 @@ FlagDesc flagdesc_ore[] = {
OreManager::OreManager(IGameDef *gamedef) :
- GenElementManager(gamedef)
+ ObjDefManager(gamedef, OBJDEF_ORE)
{
}
@@ -45,8 +43,8 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nma
{
size_t nplaced = 0;
- for (size_t i = 0; i != m_elements.size(); i++) {
- Ore *ore = (Ore *)m_elements[i];
+ for (size_t i = 0; i != m_objects.size(); i++) {
+ Ore *ore = (Ore *)m_objects[i];
if (!ore)
continue;
@@ -60,11 +58,11 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nma
void OreManager::clear()
{
- for (size_t i = 0; i < m_elements.size(); i++) {
- Ore *ore = (Ore *)m_elements[i];
+ for (size_t i = 0; i < m_objects.size(); i++) {
+ Ore *ore = (Ore *)m_objects[i];
delete ore;
}
- m_elements.clear();
+ m_objects.clear();
}
@@ -84,10 +82,10 @@ Ore::~Ore()
}
-void Ore::resolveNodeNames(NodeResolveInfo *nri)
+void Ore::resolveNodeNames()
{
- m_ndef->getIdFromResolveInfo(nri, "", CONTENT_AIR, c_ore);
- m_ndef->getIdsFromResolveInfo(nri, c_wherein);
+ getIdFromNrBacklog(&c_ore, "", CONTENT_AIR);
+ getIdsFromNrBacklog(&c_wherein);
}
@@ -114,7 +112,7 @@ size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
nmin.Y = actual_ymin;
nmax.Y = actual_ymax;
- generate(mg->vm, mg->seed, blockseed, nmin, nmax);
+ generate(mg->vm, mg->seed, blockseed, nmin, nmax, mg->biomemap);
return 1;
}
@@ -124,19 +122,20 @@ size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax)
+ v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
PseudoRandom pr(blockseed);
MapNode n_ore(c_ore, 0, ore_param2);
- int volume = (nmax.X - nmin.X + 1) *
+ u32 sizex = (nmax.X - nmin.X + 1);
+ u32 volume = (nmax.X - nmin.X + 1) *
(nmax.Y - nmin.Y + 1) *
(nmax.Z - nmin.Z + 1);
- int csize = clust_size;
- int orechance = (csize * csize * csize) / clust_num_ores;
- int nclusters = volume / clust_scarcity;
+ u32 csize = clust_size;
+ u32 orechance = (csize * csize * csize) / clust_num_ores;
+ u32 nclusters = volume / clust_scarcity;
- for (int i = 0; i != nclusters; i++) {
+ for (u32 i = 0; i != nclusters; i++) {
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
@@ -145,9 +144,16 @@ void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
(NoisePerlin3D(&np, x0, y0, z0, mapseed) < nthresh))
continue;
- for (int z1 = 0; z1 != csize; z1++)
- for (int y1 = 0; y1 != csize; y1++)
- for (int x1 = 0; x1 != csize; x1++) {
+ if (biomemap && !biomes.empty()) {
+ u32 index = sizex * (z0 - nmin.Z) + (x0 - nmin.X);
+ std::set<u8>::iterator it = biomes.find(biomemap[index]);
+ if (it == biomes.end())
+ continue;
+ }
+
+ for (u32 z1 = 0; z1 != csize; z1++)
+ for (u32 y1 = 0; y1 != csize; y1++)
+ for (u32 x1 = 0; x1 != csize; x1++) {
if (pr.range(1, orechance) != 1)
continue;
@@ -165,7 +171,7 @@ void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax)
+ v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
PseudoRandom pr(blockseed + 4234);
MapNode n_ore(c_ore, 0, ore_param2);
@@ -183,11 +189,17 @@ void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
size_t index = 0;
for (int z = nmin.Z; z <= nmax.Z; z++)
- for (int x = nmin.X; x <= nmax.X; x++) {
- float noiseval = noise->result[index++];
+ for (int x = nmin.X; x <= nmax.X; x++, index++) {
+ float noiseval = noise->result[index];
if (noiseval < nthresh)
continue;
+ if (biomemap && !biomes.empty()) {
+ std::set<u8>::iterator it = biomes.find(biomemap[index]);
+ if (it == biomes.end())
+ continue;
+ }
+
int height = max_height * (1. / pr.range(1, 3));
int y0 = y_start + np.scale * noiseval; //pr.range(1, 3) - 1;
int y1 = y0 + height;
@@ -207,32 +219,40 @@ void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
///////////////////////////////////////////////////////////////////////////////
void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax)
+ v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
PseudoRandom pr(blockseed + 2404);
MapNode n_ore(c_ore, 0, ore_param2);
- int volume = (nmax.X - nmin.X + 1) *
+ u32 sizex = (nmax.X - nmin.X + 1);
+ u32 volume = (nmax.X - nmin.X + 1) *
(nmax.Y - nmin.Y + 1) *
(nmax.Z - nmin.Z + 1);
- int csize = clust_size;
- int nblobs = volume / clust_scarcity;
+ u32 csize = clust_size;
+ u32 nblobs = volume / clust_scarcity;
if (!noise)
noise = new Noise(&np, mapseed, csize, csize, csize);
- for (int i = 0; i != nblobs; i++) {
+ for (u32 i = 0; i != nblobs; i++) {
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
+ if (biomemap && !biomes.empty()) {
+ u32 bmapidx = sizex * (z0 - nmin.Z) + (x0 - nmin.X);
+ std::set<u8>::iterator it = biomes.find(biomemap[bmapidx]);
+ if (it == biomes.end())
+ continue;
+ }
+
bool noise_generated = false;
noise->seed = blockseed + i;
size_t index = 0;
- for (int z1 = 0; z1 != csize; z1++)
- for (int y1 = 0; y1 != csize; y1++)
- for (int x1 = 0; x1 != csize; x1++, index++) {
+ for (u32 z1 = 0; z1 != csize; z1++)
+ for (u32 y1 = 0; y1 != csize; y1++)
+ for (u32 x1 = 0; x1 != csize; x1++, index++) {
u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
@@ -276,11 +296,13 @@ OreVein::~OreVein()
void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax)
+ v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
PseudoRandom pr(blockseed + 520);
MapNode n_ore(c_ore, 0, ore_param2);
+ u32 sizex = (nmax.X - nmin.X + 1);
+
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sy = nmax.Y - nmin.Y + 1;
@@ -300,6 +322,13 @@ void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
+ if (biomemap && !biomes.empty()) {
+ u32 bmapidx = sizex * (z - nmin.Z) + (x - nmin.X);
+ std::set<u8>::iterator it = biomes.find(biomemap[bmapidx]);
+ if (it == biomes.end())
+ continue;
+ }
+
// Same lazy generation optimization as in OreBlob
if (!noise_generated) {
noise_generated = true;
@@ -308,7 +337,7 @@ void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
}
// randval ranges from -1..1
- float randval = (float)pr.next() / (PSEUDORANDOM_MAX / 2) - 1.f;
+ float randval = (float)pr.next() / (pr.RANDOM_RANGE / 2) - 1.f;
float noiseval = contour(noise->result[index]);
float noiseval2 = contour(noise2->result[index]);
if (noiseval * noiseval2 + randval * random_factor < nthresh)