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diff --git a/src/mg_ore.h b/src/mg_ore.h
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-/*
-Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef MG_ORE_HEADER
-#define MG_ORE_HEADER
-
-#include "util/string.h"
-#include "mapgen.h"
-
-struct NoiseParams;
-class Noise;
-class Mapgen;
-class MMVManip;
-
-/////////////////// Ore generation flags
-
-// Use absolute value of height to determine ore placement
-#define OREFLAG_ABSHEIGHT 0x01
-#define OREFLAG_USE_NOISE 0x08
-
-#define ORE_RANGE_ACTUAL 1
-#define ORE_RANGE_MIRROR 2
-
-
-enum OreType {
- ORE_TYPE_SCATTER,
- ORE_TYPE_SHEET,
- ORE_TYPE_BLOB,
- ORE_TYPE_VEIN,
-};
-
-extern FlagDesc flagdesc_ore[];
-
-class Ore : public GenElement, public NodeResolver {
-public:
- static const bool NEEDS_NOISE = false;
-
- content_t c_ore; // the node to place
- std::vector<content_t> c_wherein; // the nodes to be placed in
- u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
- s16 clust_num_ores; // how many ore nodes are in a chunk
- s16 clust_size; // how large (in nodes) a chunk of ore is
- s16 y_min;
- s16 y_max;
- u8 ore_param2; // to set node-specific attributes
- u32 flags; // attributes for this ore
- float nthresh; // threshhold for noise at which an ore is placed
- NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
- Noise *noise;
-
- Ore();
- virtual ~Ore();
-
- virtual void resolveNodeNames(NodeResolveInfo *nri);
-
- size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax) = 0;
-};
-
-class OreScatter : public Ore {
-public:
- static const bool NEEDS_NOISE = false;
-
- virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax);
-};
-
-class OreSheet : public Ore {
-public:
- static const bool NEEDS_NOISE = true;
-
- virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax);
-};
-
-class OreBlob : public Ore {
-public:
- static const bool NEEDS_NOISE = true;
-
- virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax);
-};
-
-class OreVein : public Ore {
-public:
- static const bool NEEDS_NOISE = true;
-
- float random_factor;
- Noise *noise2;
-
- OreVein();
- virtual ~OreVein();
-
- virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax);
-};
-
-class OreManager : public GenElementManager {
-public:
- static const char *ELEMENT_TITLE;
- static const size_t ELEMENT_LIMIT = 0x10000;
-
- OreManager(IGameDef *gamedef);
- ~OreManager() {}
-
- Ore *create(int type)
- {
- switch (type) {
- case ORE_TYPE_SCATTER:
- return new OreScatter;
- case ORE_TYPE_SHEET:
- return new OreSheet;
- case ORE_TYPE_BLOB:
- return new OreBlob;
- case ORE_TYPE_VEIN:
- return new OreVein;
- default:
- return NULL;
- }
- }
-
- void clear();
-
- size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
-};
-
-#endif