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-rw-r--r--src/mg_schematic.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/mg_schematic.h b/src/mg_schematic.h
index ad5afb15f..4a85f69a6 100644
--- a/src/mg_schematic.h
+++ b/src/mg_schematic.h
@@ -42,7 +42,7 @@ class NodeResolver;
#define MTSCHEM_PROB_ALWAYS 0xFF
-class Schematic : public GenElement, public NodeResolver {
+class Schematic : public ObjDef, public NodeResolver {
public:
std::vector<content_t> c_nodes;
@@ -62,7 +62,7 @@ public:
Rotation rot, bool force_placement, INodeDefManager *ndef);
bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
- std::map<std::string, std::string> &replace_names);
+ StringMap *replace_names);
void saveSchematicToFile(const char *filename, INodeDefManager *ndef);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
@@ -73,14 +73,16 @@ public:
std::vector<std::pair<s16, u8> > *splist);
};
-class SchematicManager : public GenElementManager {
+class SchematicManager : public ObjDefManager {
public:
- static const char *ELEMENT_TITLE;
- static const size_t ELEMENT_LIMIT = 0x10000;
-
SchematicManager(IGameDef *gamedef);
~SchematicManager() {}
+ const char *getObjectTitle() const
+ {
+ return "schematic";
+ }
+
Schematic *create(int type)
{
return new Schematic;