aboutsummaryrefslogtreecommitdiff
path: root/src/mods.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mods.cpp')
0 files changed, 0 insertions, 0 deletions
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29 | | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. * Reset override material in anaglyphDmitry Kostenko2022-01-16 | | | | Reset override material properties before applying the color filter. * Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-12 | | | | Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. * Shadow mapping render pass (#11244)Liso2021-06-06 | | | Co-authored-by: x2048 <codeforsmile@gmail.com> * Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20 | | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. * GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16 | * Restore Irrlicht 1.9 supportsfan52021-03-09 | * Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-06 | * Cleanup shader generation code (#10663)Vitaliy2020-12-19 | | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. * Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14 | | | | Adds new object crosshair base pack texture * Modernize include guards and add missing ones (#9898)Awkor2020-05-23 | * Improve undersampling settingsHugo Locurcio2019-09-17 | | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939. * Unify wield item handling (#8677)SmallJoker2019-08-07 | | | | This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client * Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28 | | | | | Update Android.mk Remove 'src/client' from include_directories * Disable HW stereo for IrrLicht 1.9 (not supported anymore)number Zero2018-11-11 | * Add crossview support (#7361)otdav332018-05-29 | * Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-15 | * [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20 | | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. * LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-06 |