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-rw-r--r--src/mods.h89
1 files changed, 82 insertions, 7 deletions
diff --git a/src/mods.h b/src/mods.h
index d55dd6c92..37e2cd2db 100644
--- a/src/mods.h
+++ b/src/mods.h
@@ -22,8 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include <irrList.h>
+#include <list>
#include <set>
+#include <vector>
#include <string>
+#include <map>
#include <exception>
class ModError : public std::exception
@@ -47,21 +50,93 @@ struct ModSpec
{
std::string name;
std::string path;
+ //if normal mod:
std::set<std::string> depends;
std::set<std::string> unsatisfied_depends;
-
- ModSpec(const std::string &name_="", const std::string path_="",
- const std::set<std::string> &depends_=std::set<std::string>()):
+ // if modpack:
+ std::map<std::string,ModSpec> modpack_content;
+ ModSpec(const std::string name_="", const std::string path_="",
+ const std::set<std::string> depends_=std::set<std::string>()):
name(name_),
path(path_),
depends(depends_),
- unsatisfied_depends(depends_)
+ unsatisfied_depends(depends_),
+ modpack_content()
{}
};
-// Get a dependency-sorted list of ModSpecs
-core::list<ModSpec> getMods(core::list<std::string> &modspaths)
- throw(ModError);
+
+std::map<std::string,ModSpec> getModsInPath(std::string path);
+
+// expands modpack contents, but does not replace them.
+std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
+
+// replaces modpack Modspecs with their content
+std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
+
+// removes Mods mentioned in exclude_mod_names
+std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
+ std::set<std::string> exclude_mod_names);
+
+// a ModConfiguration is a subset of installed mods, expected to have
+// all dependencies fullfilled, so it can be used as a list of mods to
+// load when the game starts.
+class ModConfiguration
+{
+public:
+ ModConfiguration():
+ m_unsatisfied_mods(),
+ m_sorted_mods()
+ {}
+
+
+ ModConfiguration(std::string worldpath);
+
+ // adds all mods in the given path. used for games, modpacks
+ // and world-specific mods (worldmods-folders)
+ void addModsInPath(std::string path)
+ {
+ addMods(flattenMods(getModsInPath(path)));
+ }
+
+ // adds all mods in the given path whose name does not appear
+ // in the exclude_mods set.
+ void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods);
+
+ // adds all mods in the set.
+ void addMods(std::vector<ModSpec> mods);
+
+ // checks if all dependencies are fullfilled.
+ bool isConsistent()
+ {
+ return m_unsatisfied_mods.empty();
+ }
+
+ std::vector<ModSpec> getMods()
+ {
+ return m_sorted_mods;
+ }
+
+ std::list<ModSpec> getUnsatisfiedMods()
+ {
+ return m_unsatisfied_mods;
+ }
+
+private:
+
+ // mods with unmet dependencies. This is a list and not a
+ // vector because we want easy removal of elements at every
+ // position.
+ std::list<ModSpec> m_unsatisfied_mods;
+
+ // list of mods sorted such that they can be loaded in the
+ // given order with all dependencies being fullfilled. I.e.,
+ // every mod in this list has only dependencies on mods which
+ // appear earlier in the vector.
+ std::vector<ModSpec> m_sorted_mods;
+
+};
+
#endif