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-rw-r--r--src/mods.h57
1 files changed, 33 insertions, 24 deletions
diff --git a/src/mods.h b/src/mods.h
index 61af5e5d1..c9bd51d99 100644
--- a/src/mods.h
+++ b/src/mods.h
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <map>
#include <json/json.h>
+#include "util/cpp11_container.h"
#include "config.h"
#include "metadata.h"
@@ -37,9 +38,9 @@ struct ModSpec
std::string name;
std::string path;
//if normal mod:
- std::set<std::string> depends;
- std::set<std::string> optdepends;
- std::set<std::string> unsatisfied_depends;
+ UNORDERED_SET<std::string> depends;
+ UNORDERED_SET<std::string> optdepends;
+ UNORDERED_SET<std::string> unsatisfied_depends;
bool part_of_modpack;
bool is_modpack;
@@ -62,12 +63,6 @@ void parseModContents(ModSpec &mod);
std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
-// If failed, returned modspec has name==""
-ModSpec findCommonMod(const std::string &modname);
-
-// expands modpack contents, but does not replace them.
-std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
-
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
@@ -77,17 +72,8 @@ std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
class ModConfiguration
{
public:
- ModConfiguration():
- m_unsatisfied_mods(),
- m_sorted_mods(),
- m_name_conflicts()
- {}
-
-
- ModConfiguration(std::string worldpath);
-
// checks if all dependencies are fullfilled.
- bool isConsistent()
+ bool isConsistent() const
{
return m_unsatisfied_mods.empty();
}
@@ -97,19 +83,24 @@ public:
return m_sorted_mods;
}
- std::vector<ModSpec> getUnsatisfiedMods()
+ const std::vector<ModSpec> &getUnsatisfiedMods() const
{
return m_unsatisfied_mods;
}
-private:
+ void printUnsatisfiedModsError() const;
+
+protected:
+ ModConfiguration(const std::string &worldpath);
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
- void addModsInPath(std::string path);
+ void addModsInPath(const std::string &path);
// adds all mods in the set.
- void addMods(std::vector<ModSpec> new_mods);
+ void addMods(const std::vector<ModSpec> &new_mods);
+ void checkConflictsAndDeps();
+private:
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
void resolveDependencies();
@@ -132,10 +123,28 @@ private:
// 1. game mod in modpack; 2. game mod;
// 3. world mod in modpack; 4. world mod;
// 5. addon mod in modpack; 6. addon mod.
- std::set<std::string> m_name_conflicts;
+ UNORDERED_SET<std::string> m_name_conflicts;
+
+ // Deleted default constructor
+ ModConfiguration() {}
};
+class ServerModConfiguration: public ModConfiguration
+{
+public:
+ ServerModConfiguration(const std::string &worldpath);
+
+};
+
+#ifndef SERVER
+class ClientModConfiguration: public ModConfiguration
+{
+public:
+ ClientModConfiguration(const std::string &path);
+};
+#endif
+
#if USE_CURL
Json::Value getModstoreUrl(std::string url);
#else